Invulnerable turret
无懈可击的炮塔
Screenshots 1 screenshots
About this mod Machine translation
Made with FO4EDIT
If you like and have endorsed this mod page just for the flawless builds of custom turrets (modded turrets from other authors I have credited to my page below), please consider giving them an endorsement!
Without them, these invulnerable versions of custom turrets would not exist. I can only ask the original author for permission to publish a flawless version of their turret model.
I'm tired of my turrets constantly needing repairs/being wrecked all the time. So I just added the invulnerable flag to the turrets, I tested this with multiple groups of legendary Mythic Deathclaws and a handful of turrets (the strongest ones I knew while making this mod), because a group of them can fuck a group of turrets really well. The modified turret takes no impact/damage at all and takes care of these deathclaws. I decided to contribute this mod to the community after I discovered that no one before me had submitted any mods that affected the durability of workshop turrets.
NOTE: This does not affect enemy turrets. All workshop turrets are invulnerable, meaning they are immune to any form of damage.
Note: I have a feeling these invulnerable turrets will still be broken, and if you can't help defend the settlement when attacking, you'll still need to repair them anyway. Although I'm not sure.
Installation instructions:
Use a mod manager (like this one) or just use the NMM mod manager. It doesn't matter since this is just an ESP file.
Note: Before downloading any non-functional custom turret versions, please pay special attention to the short instructions on the download page. If they say OVERRIDE then that means they override the mod and require the original mod. If they say Standalone/NOT AN OVERRIDE then that means they are standalone and don't require the original mod.
technology:
Before I made this mod, I was using Draco856's no power requirement turret mod. I looked at his ESP file and saw that he took out "PowerRequired" in the PRPS - Attributes section and "WorkshopCanBePowered" and "WorkshopPowerConnection" in the KWDA - Keywords section, which makes the turret unpowered. I checked the ACBS - Configuration section and right clicked on Basic and clicked Edit. I checked flawless and it was at the bottom of the ACBS flags list, then exited FO4edit and saved. I've tested it multiple times and they all work.
I only have the VANILLA DEF/no power required version on Bethesda.net
Credit to:
Draco856 - In order to make this mod and allow for publishing edited ESP files, I uninstalled his mod
SingABrightSong - His studio plasma turret mod. He allowed me to post an edited version of his Workshop Plasma Turrets mod
x_hiro11 - Turret Ball mod for him. He allowed me to post cheated versions of his mods.
ccmads - Advanced settlement turret set mod for him, optional Mark I-VII machine gun turret model and advanced foam turret set. He allowed me to post cheat versions of his mods.
strikor - mod for his MOAR turret. He allowed me to post cheated versions of his mods.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.