Involuntary Fire Discharge F4SE (Updated)

by intotherough·v1.1.1·Updated 2026-09-29

Things can catch fire if they fall. But now in Fallout 4!

Screenshots 4 screenshots

About this mod Machine translation

Things can catch fire if they fall. But now in Fallout 4!

Original address:

Updated on September 29th:

Version 1.1.1

Pip-Boy The stationary cannon dropped from Pip-Boy fires in the air when the menu is closed

Fixed decommissioning being canceled by staying in Pip-Boy or other menus for more than 5 seconds

Shooting timing is now calculated based on game time, so pausing in the menu will slow down in VATS

Fixed dropped guns never firing when other plugins already hooked the same game loop call

Updated on August 22nd:

Version 1.1.0

Added Fallout 4 1.10.163 and 1.11.240 support.

Combine all supported game versions into one DLL

Fixed automatic weapon fire sound persisting after firing

Remove release logs and reduce DLL size

~~### Now upload the New-gen file (applicable to the anniversary version) and the Old-gen file (applicable to the 163 version), choose one of the two to install according to your own game version~~

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Involuntary Retirement F4SE

Dropped weapons may fire when they hit the ground.

The first Fallout 4 mod I played!

feature

Covers NPC death, disarming, script drops and optional player drops.

Projectiles, ammo types and modifications of weapons used.

Semi-automatic weapons fire only once. Automatic weapons can fire short bursts of fire.

Applies physical recoil and alerts nearby actors.

Supports modded projectile weapons without patches.

Optional MCM and real-time settings.

There is no extrasensory perception, or what the kids call it. Does ESPless really exist in Fallout 4?

Prerequisites:

new generation

Fallout 4 1.11.221

F4SE 0.7.8

F4SE plug-in address library, version 1.11.221

older generation

Fallout 4 1.10.163

F4SE 0.6.23

F4SE plug-in address library, version 1.10.163

The mod configuration menu is optional in both versions.

Install

Standard content. Choose a tarball that matches your version of Fallout 4 and install it using the Mod Manager. Launch Fallout 4 into F4SE.

Can be safely removed.

Configuration:

Use the optional MCM or edit Data\F4SE\Plugins\InvoluntaryDischargeF4SE.ini. MCM changes take effect within one second. Manual INI settings are still supported.

default

The probability is 50%. It can be configured:

Compared to the FNV version, Fallout 4 does not have a weapon status system. Player drops are ignored by default.

compatibility:

Use NEWGEN in Fallout 4 version 1.11.221, and use OLDGEN in Fallout 4 version 1.10.163. There is no extrasensory perception and no record compilation.

Credit based on involuntary discharge from NVSE.

fBaseChance + (10 - Luck) * fLuckWeight

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Main file (all versions) 107629 1.1.1 2026-09-28T18-03Z KAmp6bMWJ.zip
File size
4.3 MiB
SHA-256
aa3ef1ce82f60daeeaee1b468681680e65848d69a50b4016dc99aa76d0c8fa2d
Stored at
2026-10-14 01:20