Intense Dark Night (updated)
A dark night full of enemies and NPCs.
Screenshots 8 screenshots
About this mod Machine translation
A dark night full of enemies and NPCs.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Address Library for F4SE Plugins:
Mod Configuration Menu:
Chinese address:
Updated to version 1.1.14 on August 29th
Updated on August 23:
Version 1.1.10
Dual compatibility ready: 1.11.221 and 1.11.240
Updated on August 16th:
Version 1.1.6
C++ code optimization
Updated on August 14th:
Version 1.1.4
Wider darkness settings: 20/70 → 5/70
Version 1.1.3
It directly benefits from the new CPU scheduling system, especially regarding CPU time limits and their recovery.
Version 1.1.2
Translation module updated. It now contains a file ready for translation into the language of your choice.
Updated on August 11th:
Version 1.1
Check your monitor's native resolution to avoid incompatibility with other resolution-dependent mods.
Intense Dark Nights
A lightweight and configurable mod for Nights of Intense Darkness, compatible with any mod.
Dynamically darkens the game world based on game time, without affecting the interface or other system elements. The effect is automatically applied at night, does not affect daytime or sunset, and supports varying depths of darkness indoors and outdoors.
Additionally, it affects visibility between allies and enemies, enemies and NPCs, and vice versa. This feature is dynamic and will adjust based on your darkness settings. A truly immersive experience.
feature
Compatible with all mods.
No ENB or shaders required.
No ESP or ESL plugin required.
Configurable exterior darkness.
Adjustable interior darkness.
Darkness reduces NPC visibility.
Smooth transitions between sunrise and sunset.
Does not affect the interface.
Does not affect the lighting.
Does not change weather or climate logs.
All settings are controlled via the MCM.
Prerequisites
Fallout 4 Script Extender (F4SE)
F4SE plug-in address library
Module configuration menu
Tools used to make modules
Xmake 3+
Visual Studio 2026
CommonLibF4 AE
Git Bash
FO4Edit (Reference ID)
Kidra (for reverse engineering)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.