Intense Dark Night (updated)

by Missholy·v1.1.14·Updated 2026-08-29

A dark night full of enemies and NPCs.

Screenshots 8 screenshots

About this mod Machine translation

A dark night full of enemies and NPCs.

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Address Library for F4SE Plugins:

Mod Configuration Menu:

Chinese address:

Updated to version 1.1.14 on August 29th

Updated on August 23:

Version 1.1.10

Dual compatibility ready: 1.11.221 and 1.11.240

Updated on August 16th:

Version 1.1.6

C++ code optimization

Updated on August 14th:

Version 1.1.4

Wider darkness settings: 20/70 → 5/70

Version 1.1.3

It directly benefits from the new CPU scheduling system, especially regarding CPU time limits and their recovery.

Version 1.1.2

Translation module updated. It now contains a file ready for translation into the language of your choice.

Updated on August 11th:

Version 1.1

Check your monitor's native resolution to avoid incompatibility with other resolution-dependent mods.

Intense Dark Nights

A lightweight and configurable mod for Nights of Intense Darkness, compatible with any mod.

Dynamically darkens the game world based on game time, without affecting the interface or other system elements. The effect is automatically applied at night, does not affect daytime or sunset, and supports varying depths of darkness indoors and outdoors.

Additionally, it affects visibility between allies and enemies, enemies and NPCs, and vice versa. This feature is dynamic and will adjust based on your darkness settings. A truly immersive experience.

feature

Compatible with all mods.

No ENB or shaders required.

No ESP or ESL plugin required.

Configurable exterior darkness.

Adjustable interior darkness.

Darkness reduces NPC visibility.

Smooth transitions between sunrise and sunset.

Does not affect the interface.

Does not affect the lighting.

Does not change weather or climate logs.

All settings are controlled via the MCM.

Prerequisites

Fallout 4 Script Extender (F4SE)

F4SE plug-in address library

Module configuration menu

Tools used to make modules

Xmake 3+

Visual Studio 2026

CommonLibF4 AE

Git Bash

FO4Edit (Reference ID)

Kidra (for reverse engineering)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
IntenseDarkNights 107579 1.1.14 2026-08-28T18-56Z eHN8M0T3B.zip
File size
14.3 KiB
SHA-256
a58d3c3637e7797bc028dea68040a8f4f4261928406d3312541f7f02f4fccd82
Stored at
2026-10-10 10:30