infinite companion framework
无限伴侣框架
Screenshots 5 screenshots
About this mod Machine translation
Before you ask, yes you can have a companion in addition to Dogmeat, and yes, it supports Automatron and Far Harbor companions.
This mod basically allows you to have any number of companions. The only problem is that you may only have actual companion dialogue with the first 15 companions, any other companions may have generic dialogue sequences.
Removed Dogmeat replacement code, recruiting Dogmeat will result in your former companion being fired. Dogmeat does not count towards the companion sequence's 15 companions.
Known issues:
- Some quests may not trigger a dialogue asking you to recruit them, but instead mention that you already have one
- Some companions may be banned from being followers, this is actually a vanilla feature designed to prevent you from bringing someone because they are not intended to be brought
- If you recruit another follower, sometimes the companion will trigger their dismissal comment to the other companion, but they don't actually leave
- Will not be able to use her locked selection talent unless she is first partnered (will investigate)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.