Improved Militia (Updated)

by Warsaw2135·v2.1.0-1·Updated 2026-07-23

Overhauling the Minutemen faction (in a lore-friendly way) to bring it closer to the Continental Army and put them on the same level relative to the other major factions.

Screenshots 8 screenshots

About this mod Machine translation

Overhauling the Minutemen faction (in a lore-friendly way) to bring it closer to the Continental Army and put them on the same level relative to the other major factions.

Prefix:

Automation Workshop Far Harbor Nuclear World DLC

Fallout 4 Script Extender (F4SE):

Random Encounter Framework:

RobCo Patcher:

Militia Enforcer Armor (optional, if using compatibility patch):

Original address:

The master file has been packaged and uploaded together with the Militia Enforcer armor injection compatibility patch. You can choose to install it according to your needs.

The Chinese address is updated to:

----

Updated on July 22nd:

Version 2.1.0-1

Updated installer to remove F4SE folder from Far Western and Militarized Minutemen patches

Version 2.1.0

Added an option to replace most of RobCo's NPC settings with ESP or SPID.

Militia encounters in this mod will now only start spawning after completing "Seize Independence", instead of just getting a few settlements

Added patch for NPC travel version 3.0

Updated on November 15th:

Version 2.0.6

Added patch for Seraki's Musket

Updated on September 21st:

Version 2.0.5

Added optional RobCo patch to distribute DLC weapons into Mintuemen tier lists

Added paint keyword to custom battle armor

Version 2.0.4

Adjusted the spawn chance of the Vanguard variant

Adjusted the progress of the power armor patch to match the default settings in the expansion module

Updated Militia perks to remove the extra damage they deal when using laser rifles. They will use standard progression similar to other factions, which will be enabled if you build a militia, such as after retaking a castle

Updated the Ragged patch to cover the list of combat armor classes used by the Vanguard variant

Updated on August 15th:

Version 2.0.3-1

Fixed an issue with the fomod installer for INNR FIS

Updated on August 14th:

Version 2.0.3

Merged changes from the Militia Enforcer patch into the main fomod installer and added a new option to assign armor to the Vanguard variant

Added optional plugin to add proper instance naming for custom Militia combat armor for vanilla and Autumn UI item sorters

Update July 3:

Version 2.0.2

Added patch for Micalov's Glock Plasma Defender

Updated on May 5th:

Version 2.0.1

Added a patch for Ragged Thunder

Fixed an issue in the vanilla module that caused Minutemen to spawn without armor

Updated the patch for Tumbajanba's Mod, which now automatically installs the universal inventory patch

Update 2.0 file on March 30:

Version 2.0.0-1

Updated "Unarmored Corpses" patch to include Minuteman in Concord

Version 2.0.0

Convert all ESP to ESPFE and adjust all RobCo ini files

Updated on February 28th:

Version 1.8.2

Adjusted the shoulder-fired machine gun patch to only add the weapon to the upgraded Vanguard weapon, rather than replacing the minigun

Adjusted the progress of the Minutemen Power Armor

Expanded optional installation of LL weapons to also cover automatic weapons, giving militiamen a wider range of energy weapons

Updated on February 5th:

Version 1.8.1

Updated the vanilla mod to make the 2 unique vigilantes spawned during the "Independence" mission protected NPCs

Version 1.8.0-1

Fixed an issue where some Minutemen would spawn without armor when using Tumbajanba’s Minutemen Armor Collection

----

Updated on January 19th:

Version 1.8.0

Added patch for Plasma Jezail

Updated RobCo ini who edited the original Minutemen armor class list

Updated on January 2, 2025:

Version 1.7.9-2

Tweaked RobCo ini, removed line that changed vigilante weapons from random to semi-auto

Version 1.7.9-1

Added RobCo patch to add keywords related to new armor liveries to custom battle armor

Updated on December 20th:

Version 1.7.9

Update FCOM patch to no ESP using RobCo Patcher

Version 1.7.8

Added a patch for DankRafft's NEO to allow custom Militia combat armor to have usable headlights

Updated on December 2:

Version 1.7.7-1

Updated the Minutemen Combat Armor livery to be available at the same time as the T-45 …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
改进的民兵(2.1.0-1更新).zip
File size
11.2 MiB