Improved enemy factions (updated)
Improved enemy factions such as Gunners, Raiders and Super Mutants.
Screenshots 8 screenshots
About this mod Machine translation
Improved enemy factions such as Gunners, Raiders and Super Mutants.
Original address:
Prefix:
Automation Workshop Far Harbor Nuclear World DLC
F4SE:
Random encounter framework:
RobCo Patcher:
The Chinese address is updated to:
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Updated on September 24th:
Version 2.2.2
Added a new variant of the Primordial Deathclaw, which will begin appearing at level 50
Reduced the slowdown issue of the Swamp Crab Queen
Fixed an issue where Fort Hagen's Rust Demons were hostile to their turrets
Updated on July 22nd:
Version 2.2.1-1
ImprovedHostileDLC01RaiderFaction_DISTR.ini removed
Version 2.2.1
Updated installation priorities, e.g. if both FCOM and FCOM - Gunner Heavy PA are selected, fomod will install the ESP for FCOM - Gunner Heavy PA as it replaces the base FCOM patch
Added optional installation function to improve the basic attributes of the turret and make it similar to metal armor
Added a patch for NPC Travel Version 3
Updated on July 6th:
Version 2.2.0-1
Fix installation errors
Version 2.2.0
Added an option to replace most of RobCo's NPC settings with ESP or SPID.
Added the Mutated Zoo patch and merged the Alligator Claw level list
A new higher level Marauder variant "Marauder" has been added as Marauder Veterans no longer level up with players to level 50
Added a slowing effect to Swamp Queen Acid, which is similar to the original but stronger and less noticeable
Updated on May 13th:
Version 2.1.6
Added patches for Tumbajamba's RobCo combat armor and combat suit
Updated on April 16th:
Version 2.1.5
Latest names for some Quantum Deathclaw variants
Adjusted the weapon level list of custom forging NPCs. Now they have a small chance to spawn flamethrowers starting from level 25.
Added patches for Des' Rivet and Fury - a Scrappy's Reaver armor pack
Added 4estGimp patch - Super Mutants Remastered - No AWKCR
Added optional install feature to switch all Mistcrawler variants to Legendary
Version 2.1.4
Added new Trigger variant, Enforcer who can wear combat armor, and Assassin who uses Invisible Boy
Added a new travel encounter where Trigger ambushes the player after completing the "Cleaner" mission, looking for Whitechapel Charlie
Added a patch that assigns Tumbajamba's steel plate armor to one of the roaming Marauder gangs
Updated on February 18th:
Version 2.1.3
Added a patch that assigns Dak's Scrap Raider armor to the original Ironclad Raider and gives the Forge a custom welding helmet
Updated the installer to transfer the patch to the armor class of the Scrapped Knot Raider
Version 2.1.2-1
After the update, larger creatures like Behemoths, Queens, and Deathclaws take extra damage from Nuke Grenades and Nuke Mines just like Fat Man.
Updated "Running" encounter options to also cover new creature encounters, such as hunting deathclaw swarms that will no longer walk to their destination but instead run around
Updated notes on some new raider spawns
Version 2.1.2
New high-level encounters added: super mutant raiding parties, swamp beasts looking for a new lair, and a pack of hunting deathclaws
New mission-related travel encounters: Deathclaws may ambush you if you complete "Devil's Oath" in support of Willingham
New Nuka World encounters have been added, involving interactions with creatures from different parks, such as Crocodile Claws, Nuclear Worms, and Blood Worms
Added new Quantum Deathclaw variants and integrated them into new Nuke World encounters, such as Quantum Deathclaw Matriarch, Quantum Mythic Deathclaw, and more
Updated on January 29, 2026:
Version 2.1.1-1
Updated the glowing visuals of the Blight Mist Crawler to more closely match the Blight of Far Harbor
Forwarded some of the changes merged from community fixes to hostile mobs to
Version 2.1.1
Give each new hermit crab a different appearance
Migrated some gunner NPC-specific changes from the main plugin to the optional gunner ESP for better compatibility with gunner modifications
Updated on December 22:
Version 2.1.0-2
Added these talents to v …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.