Improved enemy factions (updated)

by Warsaw2135·vV2.0.9-2·Updated 2025-12-04

Improved enemy factions such as Gunners, Raiders, Super Mutants and Children of the Atom.

Screenshots 8 screenshots

About this mod Machine translation

Improved enemy factions such as Gunners, Raiders, Super Mutants and Children of the Atom.

Author's words:

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Overview

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Overall changes

  • Marauder Veterans will now level up with the player to level 50.
  • High-level gunners have better armor and have a higher chance of obtaining full combat armor.

shooter

  • A higher level gunner variant called the Gunner Special Forces.
  • They will have better armor than regular gunners and can use more weapons, including heavy weapons.
  • They also have the opportunity to carry missile launchers as secondary weapons.
  • A new legendary boss gunner named Gunslinger Black Ops has been added, with stronger equipment and armor.

-They will get automatic plasma rifles or miniguns.

  • They will also be stronger than most gunners.
  • A new legendary boss gunner named Gunner Spartan has been added, who uses the same weapons as Black Ops and also wears power armor.

Predator (requires encounter module)

  • Added a new faction of Nomadic Raiders, placed in the Federation and Far Harbor through a random encounter framework.
  • These Raiders have no allies and will fight each other alongside others, including Gunslingers and vanilla Raiders, adding a new dynamic to the federation.
  • You'll see raid teams patrolling across the Commonwealth. Some of them may even reach their destinations, including Diamond City or locations occupied by hostile raider groups such as Corvega, Dunwich, or DB Tech.
  • Convert new raider groups into independent gangs, some with backgrounds and legendary boss type NPCs. Requires RobCo Patcher.
  • New raider groups including Cobalt, Skinned Ones, Faceless Men, War Maniacs and Outcasts.
  • Each legendary or raid boss has a chance to drop a note introducing the background of the team.
  • Optional installation that turns the Forges and Rust Demons into legitimate raider gangs of similar levels.
  • They are hostile to everyone, including other predators.

children of the atom

  • Added legendary variant for Children of the Atom.
  • Added a new faction called the Children of the Atom, similar to the "Scions" but without allies, usually accompanied by the Lumineers.

Far Harbor Trapper

  • Similar to the Predator Veteran, the Relentless Trapper now scales with player level up to level 50.
  • A new Trapper-based faction has been added - the Pirates, who have no allies and will roam the island attacking everything including Trappers and Super Mutants. Depending on where they spawn, random dungeons or settlements may be reached.
  • New random encounter raider faction "Ghouls" with the possibility of Stalker Boys and legendary Ghoul variants.
  • Another random encounter raiding faction, called the Order of the Abyss, spawns a stronger legendary variant of the Swamp King

super mutant

  • Added new super variant with better weapons and armor.
  • The name of the legendary Pokémon is inspired by the ranking of Unity Super Mutants.

Behemoth improvements

  • Melee and ranged weapon damage increased
  • They now have a chance to be spawned with a fire hydrant stick or anchor hammer
  • No more tracking boulders

biology

  • Improvements to the base attributes of Behemoth, Swamp Worm Queen and Hermit Crab - New variants have been added, and the highest level variants will now level up with the player.
  • They are now stronger and immune to stuns.
  • Optional patch for CROSS Gore crit that gives the Swamp Bug Queen's acid a death effect similar to that of a plasma weapon.
  • Note that if you are using Wrye Bash, it is recommended to use ImprovedHostileCreatures. Especially if you want to retain the setting that creatures like behemoths and mireworm queens will always refresh, you can add the RELEV tag to ImprovedHostileCreatures at the highest level. For example, if you are level 95 and in a high-level area, the behemoths generated will always be ancient behemoth variants.
  • Improved base attribut …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ImprovedHostileFactions-77916-2-0-9-2-1764765653.zip
File size
45.0 MiB