Improved Brotherhood of Steel (Updated)
Completely revamp the Brotherhood of Steel faction in a way that fits the lore, making them a true force in the Federation. At higher levels you no longer see 3 Vertical Birds, 2 Power Armor Paladins, 3 Power Armor Knights, 1 Combat Armor Knight, and a Scribe being beaten with machine guns by 2 Super Mutants.
Screenshots 8 screenshots
About this mod Machine translation
Completely revamp the Brotherhood of Steel faction in a way that fits the lore, making them a true force in the Federation. At higher levels you no longer see 3 Vertical Birds, 2 Power Armor Paladins, 3 Power Armor Knights, 1 Combat Armor Knight, and a Scribe being beaten with machine guns by 2 Super Mutants.
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Overview
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General changes
- Power Armor Knights will now use power armor appropriate to their class, e.g. Paladins will now use Paladin T-60d Power Armor instead of the T-60bs used by Knights.
- Added BoS tier list for automatic weapons to include miniguns.
- Updated BoS weapon tier list so that they have a higher chance of getting rifle weapons instead of pistols.
Faction Boss
- Maxson and Ingram now have better stats and will level up with the player.
- They are all set as legendary via RobCo and can be enabled or disabled by deleting the line in the ini For example, deleting the line "filterByNPCs=Fallout4.esm|642B8:keywordsToAdd=Fallout4.esm|1CF26C:spellsToAdd=Fallout4.esm|1FE6BC" will make Maxson a non-legendary enemy.
Faction NPC Perks
- Added perks to faction NPCs, unlocking better effects as you progress through the faction questline, for example, completing the "Nuclear Option" will unlock staggered opportunities. Note that perks like Stagger and Disarm only affect NPC versus NPC, so if you're fighting a faction, you won't be staggered all over the place.
New NPCs
- Added new higher level BoS Paladin and Vertical Bird pilots, Brotherhood Advanced Paladin and higher level Brotherhood Lancer Captain variants.
Vertigo Bird changes
- The Stun Bird now has increased health and has resistance equivalent to the base T-51 Power Armor.
- Vertibird perks added via RobCo Patcher (
- Increased damage from heavy artillery and explosives. Missile launchers and fat men do more damage.
- Additional damage reduction for non-heavy artillery. This change does not affect the player, so you will fight it like a normal T-51 enemy.
- Greatly reduced damage from melee combat. This does affect the player as well.
- Much less disabled.
- Cannot be staggered.
- Increased machine gun damage to players.
- Reduced machine gun dispersion range for players and NPCs.
- Foregun can now deal damage near combat/assault rifles.
new random encounters
- Added new attack encounters using the Random Encounter Framework ( ). This change is intended to give the faction more interaction with the rest of the Commonwealth.
- With the Institute destroyed, the BoS will turn its attention to other parts of the Commonwealth to fight the attackers and gunmen.
midwestern fraternity
- Add a Midwest or Chicago chapter of the BoS. From what I've read about the Midwest/Chicago BoS chapter, include small details that include things like ghoul members and have them use generic NPC audio so they don't go around yelling "For Elder Maxson" since this chapter of the BoS was considered rogue and still is under Elder Maxson's leadership.
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Recommended modules
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While running this mod is not required, these are the mods I'm currently using:
- DeadEye
- DirectHit
- Bastion - Power Armor Overhaul
- Better Vertibird machine gun
- Diverse Brotherhood of Steel
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Installation
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This mod is designed to be modular. If you have other faction overhauls, you can use the changes to encounters and faction bosses separately.
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compatibility
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Whenever possible, changes to the original recording were done through RobCo.
In vanilla, all power armor BoS NPCs used …
Install & use Install: follow the bundled instructions
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Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.