Improved Academy (updated)
Overhaul the Academy faction to weaponize teleportation technology, making them the rumored "Big Bad" or "Boogeyman".
Screenshots 8 screenshots
About this mod Machine translation
Overhaul the Academy faction so that they weaponize teleportation technology, making them the rumored "Big Bad" or "Boogeyman".
Original address:
Prefix:
Automation Workshop Far Harbor Nuclear World DLC
Fallout 4 Script Extender (F4SE):
Random Encounter Framework:
RobCo Patcher:
The Chinese address is updated to:
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Updated on August 30th:
Version 3.1.1
Renamed Synthetic Trojan Grenade to become Trojan Relay Grenade
A new synth relay grenade has been added, the Institute SRB relay grenade, which can be purchased from the Institute vendor.
Changed some SPID files to use Form ID instead of Editor ID to handle synthetic relay grenades
Updated the Boss plugin so that the 3 special synths you encounter in the core option have pickupable versions of the black synth armor
Updated on July 25th:
Version 3.1.0-2
Fixed more SPID bugs
Updated on July 16th:
Version 3.1.0-1
Fix SPID error
Updated on July 14th:
Version 3.1.0
Added an option to replace most of RobCo's NPC settings with ESP or SPID.
Thanks to Lexinight from the ASW Discord, fixed a missing script attribute for a synth in the NPC travel patch
Added an option to give X-688 a temporary buff while the synths are in reserve, potentially allowing him to quickly eliminate other major factions in the area, such as the Brotherhood of Vertical Birds dropping patrols on Nahant
Added a patch for NPC Travel Version 3
Updated on July 6th:
Version 3.0.4-1
Fixed some ini file errors for RobCo rating lists
Updated on April 12th:
Version 3.0.4
A special version of the grenade used by the Defeat is now available at the Institute vendor Synth Trojan Grenade
Adjusted the default fighting styles of the 3 unique synths encountered in the Nuclear Option
Updated the Synth Overhaul patch so that it can be mixed with patches from other Synth Armor mods
Updated on February 4th:
Version 3.0.3
Added a patch for Tumbajamba's collection of synthetic armor, replacing the patch for synthetic combat armor
Version 3.0.2
An optional patch has been added that turns all Trackers and Sneaks into Legendary Pokémon
Updated FCOM patch to replace Synth Stormer with Synth Destroyer and Synth Soldier with Synth Conqueror
Updated on January 12, 2026:
Version 3.0.1-4
Tweaked the combat AI of the 3 unique synths that appear in the nuclear option to match the new weapons
Updated on September 21st:
Version 3.0.1-3
Added CC armor paint keyword for synthetic armor used by Destroyer and Conqueror
Version 3.0.1-2
Adjusted Stalker and Infiltrator perks
Updated on April 23:
Version 3.0.1-1
Added description of Courser Armor option
Version 3.0.1
Added Courser armor changes for FCOM patch
Update 3.0 file on March 22:
Version 3.0.0
Convert all ESP to ESPFE and adjust all RobCo ini files
Removed FaceGen as new versions of X-Cell already support automatically generating it if it does not exist
Updated on February 28th:
Version 2.1.2
Expanded the range of synths that Vanquishers can call upon, including the highest-level synths, Eradicators
Updated crafting armor progress
Updated optional Grenade installation options to cover lower-level “clean” synth variants
New encounters added
Updated on February 13th:
Version 2.1.1
Added an option to replace the default Courser outfit which will also be used as the basis for any patches affecting Courser armor
Updated Courser Strigidae patch to cover all generated Courser NPC objects
Added a patch to Tumbajanba's Courser Armor from ITO v2
Tweaked boss options to improve Kellog's attributes and added a separate install option that will make him a legendary NPC
Added a patch for Corpus Praesidium for use by Coursers and Synth Leaders
Version 2.1.0
Added an optional consistency patch for America Rising 2 to make synths spawn from their main mission, consistent with the Improved Institute
Adjusted the optional plasma device to give synths a chance to generate level 25 plasma, closer to how gunners generate it
Fixed fomod paths for weapon patches
Added some armor progressio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.