Improved Academy (updated)

by Warsaw2135·v3.1.1·Updated 2026-09-12

Overhaul the Academy faction to weaponize teleportation technology, making them the rumored "Big Bad" or "Boogeyman".

Screenshots 8 screenshots

About this mod Machine translation

Overhaul the Academy faction so that they weaponize teleportation technology, making them the rumored "Big Bad" or "Boogeyman".

Original address:

Prefix:

Automation Workshop Far Harbor Nuclear World DLC

Fallout 4 Script Extender (F4SE):

Random Encounter Framework:

RobCo Patcher:

The Chinese address is updated to:

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Updated on August 30th:

Version 3.1.1

Renamed Synthetic Trojan Grenade to become Trojan Relay Grenade

A new synth relay grenade has been added, the Institute SRB relay grenade, which can be purchased from the Institute vendor.

Changed some SPID files to use Form ID instead of Editor ID to handle synthetic relay grenades

Updated the Boss plugin so that the 3 special synths you encounter in the core option have pickupable versions of the black synth armor

Updated on July 25th:

Version 3.1.0-2

Fixed more SPID bugs

Updated on July 16th:

Version 3.1.0-1

Fix SPID error

Updated on July 14th:

Version 3.1.0

Added an option to replace most of RobCo's NPC settings with ESP or SPID.

Thanks to Lexinight from the ASW Discord, fixed a missing script attribute for a synth in the NPC travel patch

Added an option to give X-688 a temporary buff while the synths are in reserve, potentially allowing him to quickly eliminate other major factions in the area, such as the Brotherhood of Vertical Birds dropping patrols on Nahant

Added a patch for NPC Travel Version 3

Updated on July 6th:

Version 3.0.4-1

Fixed some ini file errors for RobCo rating lists

Updated on April 12th:

Version 3.0.4

A special version of the grenade used by the Defeat is now available at the Institute vendor Synth Trojan Grenade

Adjusted the default fighting styles of the 3 unique synths encountered in the Nuclear Option

Updated the Synth Overhaul patch so that it can be mixed with patches from other Synth Armor mods

Updated on February 4th:

Version 3.0.3

Added a patch for Tumbajamba's collection of synthetic armor, replacing the patch for synthetic combat armor

Version 3.0.2

An optional patch has been added that turns all Trackers and Sneaks into Legendary Pokémon

Updated FCOM patch to replace Synth Stormer with Synth Destroyer and Synth Soldier with Synth Conqueror

Updated on January 12, 2026:

Version 3.0.1-4

Tweaked the combat AI of the 3 unique synths that appear in the nuclear option to match the new weapons

Updated on September 21st:

Version 3.0.1-3

Added CC armor paint keyword for synthetic armor used by Destroyer and Conqueror

Version 3.0.1-2

Adjusted Stalker and Infiltrator perks

Updated on April 23:

Version 3.0.1-1

Added description of Courser Armor option

Version 3.0.1

Added Courser armor changes for FCOM patch

Update 3.0 file on March 22:

Version 3.0.0

Convert all ESP to ESPFE and adjust all RobCo ini files

Removed FaceGen as new versions of X-Cell already support automatically generating it if it does not exist

Updated on February 28th:

Version 2.1.2

Expanded the range of synths that Vanquishers can call upon, including the highest-level synths, Eradicators

Updated crafting armor progress

Updated optional Grenade installation options to cover lower-level “clean” synth variants

New encounters added

Updated on February 13th:

Version 2.1.1

Added an option to replace the default Courser outfit which will also be used as the basis for any patches affecting Courser armor

Updated Courser Strigidae patch to cover all generated Courser NPC objects

Added a patch to Tumbajanba's Courser Armor from ITO v2

Tweaked boss options to improve Kellog's attributes and added a separate install option that will make him a legendary NPC

Added a patch for Corpus Praesidium for use by Coursers and Synth Leaders

Version 2.1.0

Added an optional consistency patch for America Rising 2 to make synths spawn from their main mission, consistent with the Improved Institute

Adjusted the optional plasma device to give synths a chance to generate level 25 plasma, closer to how gunners generate it

Fixed fomod paths for weapon patches

Added some armor progressio …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
改进的学院(3.1.1更新).zip
File size
114.4 MiB