Immersive Teleport 2 (updated)

by pra·v2.4.2·Updated 2026-01-06

Allows you to build useful teleporters.

Screenshots 8 screenshots

About this mod Machine translation

Allows you to build useful teleporters.

Original address:

Chinese address:

Brand new!

I was dissatisfied with other teleportation mods, so I made one of my own. Why walk when you can just teleport?

This is a groundbreaking update to my previous immersive teleportation mod.

A new NPC has been added. He will have notes and detailed documentation to teach you how to build your own teleporter in the settlement.

Each settlement can have up to 10 portals, with a maximum of 128 possible locations, capping the total at 128.

When multiple portals are used within the same settlement, they can be renamed for coordination.

The power requirement can be adjusted, but the lower it is set, the higher the radiation dose.

Works in any modded settlement², including locations like Home Plate.

4 transmitter models. The difference is purely visual, they both work the same way.

Portable Recall Device: Can be crafted with the utility of a Chemistry Workbench, allowing you to teleport from anywhere to a predetermined location. The teleporter must be selected as the recall target before use. The device can only be used once.

(Optional) Remote Logistics System: Use teleportation technology instead of mutated cattle to establish supply lines between settlements. Simply build remote logistics units in settlements and connect them with connection terminals. ³

MCM support. If MCM is installed, this mod can be configured from there.

Special monitoring mission support. If SMM is installed, the Teleport menu entries will be managed by it even after an immersive teleport.

NEW: Corresponding patches can now be installed via the FOMOD installer to reduce power requirements, consequential radiation damage, or both.

NEW: The "Quick Start" patch can be installed via the FOMOD installer. This way all crafting recipes will be available from the start.

New Warrior: The Power Armor Torso can now be equipped with an "Auto Recall Module". This miscellaneous modification will automatically use the portable recall device in your backpack if your health falls below a certain threshold (if you have set a recall target). This threshold defaults to 20%, but can be changed in the "Global Settings" of any teleporter, or adjusted via the MCM menu.

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¹ Names can only be selected from the preset list. If MCM is installed, 10 entries from this list can be set to arbitrary text.

² Some of the new settlements added by the module include the interior of the player's house in addition to the regular settlement space. Some of them are not set up properly, so the transfer may not work properly.

³ Remote logistics systems are not available at locations such as home plate.

You should find a clue during the main quest; however, if you've already found Kellogg, check out the spoilers below for details you may have missed.

Next to Kellogg's terminal is a holographic tape of a missing institute scientist.

If you prefer to just launch the mod and teleport without having to deal with maps and missions, read the spoilers below.

To give yourself a holotape using the console, enter the following information:

This will provide you with a holotape, a journal, and some portable memory devices.

If you prefer to go straight to the blueprint, the scientist with the teleporter blueprint is south of Gunner Square, with the train tracks extending off the map, and look for the dead Institute scientist, near some train cars. Please see screenshot. cqf praTeleportQuest cheat

Alternatively, select the "Quick Start" patch from the FOMOD installer.

After installing the blueprint, a new submenu will appear under "Power" in Workshop Mode. This menu contains teleporters, as well as remote logistics units (unless you disable it). Build at least two portals, either in different settlements or in the same settlement, and connect them to a power source. Then, activate the integrated terminal on one of them. Select Remote Teleporter to travel to another settlement, or Local Teleporter to travel t …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ImmersiveTeleportation-35109-2-4-2-1766779313.7z
File size
4.4 MiB
SHA-256
6a7a282c134c866be1ad60f3da715d81915e29ac2234ed363a384a1c957fdb34
Stored at
2026-10-14 04:06