IMI Galil rifle
This adds the IMI Galil AR/SAR to Fallout 4, with a bunch of accessories as well as a tiered list.
Screenshots 8 screenshots
About this mod Machine translation
This adds the IMI Galil AR/SAR to Fallout 4, with a bunch of accessories as well as a tiered list.
Prefix: STS (optional):
Tactical reloading (optional):
As shown in the picture, it is still one of the early works of subleader. The Israeli Galil rifle was released at the end of 20. It has fewer accessories than later works, but it is better than the novel theme (after all, no one can stand the same AR or AK).
This mod adds the Israeli IMI Galil AR/SAR to Fallout 4 with many features:
Custom animations Custom models and textures
22 custom sights
4 custom hand guards
7 custom foregrips
3 custom magazines
4 muzzle devices
Lasers and flashlights
15 skin materials
The weapon is for STS, which is not required, but you will need it as a front if you want the scope to work properly. You have an optional file for the LL list, and weapons start spawning at level 20. You can buy it from a trader, craft it in the Chemistry Workbench under the "Weapon - GALIL" category, or you can give it to yourself by typing "help Galil 4" in the console and using "player.additem ID".
Known Issue: Animation does not work properly in third person view using Power Armor.
Happy New Year everyone, I (original author Subleader, the same below) hope that this year will be better than last year, even if I doubt it. This last weapon left me a little burned out, it was rushed to the end and it's still a year old wip mod. I'm taking a break from weapon modding. This weapon will not receive any updates other than bug fixes.
The 2k body, purple sight repair patch, LL patch, Chinese patch and tactical reload patch have been packaged and uploaded together.
Chinese address:
Tactical reload patch address:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.