Harrys NewCalibers For Contraptions DLC Patch
Harrys NewCalibers For Contraptions DLC Patch
Screenshots 2 screenshots
About this mod Machine translation
Harrys NewCalibers For Contraptions DLC Patch
warn
Confirm that the plugin is at the bottom of the loading order or the mod may not be working!
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Features
*This mod converts all ammo types from the current "NewCalibers" mod, and from the Far East Port/Nuka World DLC.
Ammo adds -.45-70 from Far Harbor, Harpoon
Ammo added from Nuka World - 7.62x39mm
*This will also include some bace game ammo that is not a device (DLC) ammo factory.
Ammo added from Bace Games - Railroad Kills, Missiles, Mini-Nukes, Flash Fuel, Frozen Cells, Gamma Wheels, Fusion Cells, Fusion Cores and Alien Blaster Rounds
How to unlock ammo types
Now of course you don't unlock all calibers when you start the game, so to start unlocking more calibers you need to start investing in the perks, Blacksmith, Demolition Expert, Firearms, Nuclear Physicist and Science.
Perks and The Ammo's their influence
Blacksmith - This perk affects all ammo types and is the key to unlocking each ammo. Every locked Caliber/Rocket/Lasers requires a Blacksmith, and more complex ammunition requires a higher Blacksmith level to unlock.
Demolition Expert - This perk is mainly used to unlock explosive ammunition (rockets, mini-nukes, cannonballs).
Gun Nuts - This perk affects all ammo types
Nuclear Physicist - Mainly used for any munitions that can emit radiation (Gamma, Fusion Cores, Mini Nukes).
Science - anything complex will use it! (Fusion Core, Mini Nukes, Fusion Cells).
Examples/Tips
To unlock the 20G shotgun you must have Blacksmith 1 and Gun 2
To unlock the 12G shotgun, you must have Blacksmith 2 and Firearms 3
To unlock the 10G shotgun, you must have Blacksmith 3 and Gun Chamber 4
To unlock fusion cells you must have Blacksmith 1 and Science 2
To unlock .300 Blackout Wheels you must have Blacksmith 1 and Gun Nut 2
I mean, if you just keep buying these 5 perks, you'll unlock every ammo when fully upgraded anyway.
Update notes
October 28, 2018 - Version 1.1 released
Added more perks for unlocking ammo
Adjusted the cost of creating some ammo
Increased plasma cells (I forgot about them)
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This is my first mod and it took me a long time to figure out how to add the Contraptions DLC stuff, but I got it working too, if you get any errors let me know and fix them!
If you want a modified version of this mod let me know (like more bullets per batch or cheaper ammo)
warning
MAKE SURE THE PLUGIN IS AT THE BOTTOM OF THE LOAD ORDER OR THE MOD MAY NOT WORK!!!
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Features
*This Mod Adds All Ammo Types From The Current "NewCalibers" mod and from the Far Harbor/Nuka World DLC.
Ammo's Added From Far Harbor -.45-70, Harpoon
Ammo's Added From Nuka World - 7.62x39mm
*This will also include some bace game ammo's that weren't contraptions (DLC) Ammunition plant.
Ammo's Added From The Bace Game - Railway Spike, Missiles, Mini Nukes, Flamer Fuel, Cryo Cell, Gamma Rounds, Fusion Cells, Fusion Cores and Alien Blaster Rounds
How To Unlock The Ammo Types
Now of course you don't have every caliber unlocked when you start the game, so to start unlocking more of the calibers you need to start investing into these perks, Blacksmith, Demolit …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.