Harbor City - FMS Trinity
FMS Trinity (a great place to start as a player home)
Screenshots 8 screenshots
About this mod Machine translation
FMS Trinity (a great place to start as a player home)
Prerequisite: Wasteland Workshop Far Harbor DLC
Chinese address:
Welcome to Harbor City, that is, if you can clear out the current residents.
Harbor City is aboard the FMS Trinity, a pre-war deep-sea exploration and cargo ship that docked in South Boston Harbor in the days before the war and was custom-modified by Innotech. Since then, many have tried to unravel her secret, but no one has. Will you be the first?
The attackers have now begun building camps on her decks and breaching her security. Can you clear her out before they succeed?
If you could, you would find things from faraway lands and have a place to call home.
You will need DLCworkshop01 and Far Harbor to use this mod. This is a working solution that includes all the usual stuff, so if you missed the days of Rivet City in Fallout 3, this is your chance to build your own city on the sea.
If you liked this, feel free to check out my other mods
On all ships, as always
GAME ON
̿̿ ̿̿ ̿ ̿'̿'\̵͇̿̿\з=(Killroy)͡=ε/̵͇̿̿/'̿'̿ ̿ ̿̿ ̿̿̿
Killroyics (William R. Favre)
Inter-Grated Computer Systems
Terre Haute, Indiana USA
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.