Grenade sound options (updated)

by DoubleYouC·v1.0.1·Updated 2026-02-22

Added a way for grenade-type throwable weapons to use a sound other than the default "pin pull" sound. For example, Molotov Cocktails do not have pins that can be pulled.

About this mod Machine translation

Added a way for grenade-type throwable weapons to use a sound other than the default "pin pull" sound. For example, Molotov Cocktails do not have pins that can be pulled.

Original address:

Prefix:

Far Harbor Nuka World DLC

RobCo Patcher (optional, enhances compatibility by making required weapon keyword additions independent of load order.):

Equipment and Crafting Overhaul Redux (optional, if compatibility patch is to be used):

Cryo and Fire Damage and Resistances Restored (optional, if compatibility patch is to be used):

The optional Cryo and Fire Damage Resistances Restored Patch file will be updated on February 21st. You can choose to download it according to your installation situation.

The main file and the optional ECO compatible patch have been uploaded. You can choose to install them according to your needs.

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Grenade Sound Options was born out of distaste for games using the same dang pin pull sound for all weapons using the grenade slot. When making my (original author DoubleYouC, the same below) icicle mod, it had a grenade style icicle weapon, and I was annoyed because all grenade weapons have the same pin pulling sound, which doesn't make sense for icicles... where are you going to pull the pin? I realize this is an issue with the original game, because whether they're actual grenades, mines, bear traps, caltrops, or Molotov cocktails, they all make a pin-pulling sound when you go to fire them. This mod recycles vanilla sounds and provides a way for grenade-style weapons to change their "pin pull" sound to a generic sound or a custom sound using keywords and sound descriptors.

5 additional sounds are now available:

Generic - A generic soft sound - GSOWeaponTypeThrowableGenericSound [KYWD:00A]

bird signal flare

HalluciGen gas grenade

artillery smoke grenade

Tribulus

Poisoned Tribulus Terrestris

bear trap

Bleeding Bear Trap

persuasion grenade

Fury Grenade

Button Switch - Click sound from a button or switch - GSOWeaponTypeThrowableButtonSwitch [KYWD:00B]

fragmentation mine

bottle cap mine

nuclear mine

plasma mine

pulse mine

frozen mines

predator grenade

Button Beep - A brief beep emitted by an activated button or switch - GSOWeaponTypeThrowableButtonBeep [KYWD:00C]

homing beacon

College beacon

Synth Grenade

Glass Bottle - Light glass bottle clinking sound - GSOWeaponTypeThrowableGlassBottle [KYWD: 00D]

None at present

Flare Fire - The whooshing sound the fire makes - GSOWeaponTypeThrowableFlareFire [KYWD:00E]

Molotov cocktail

Mod Author

To eliminate the pin noise from a grenade-style weapon, simply add the GSOWeaponTypeGrenadeNoPinPull [KYWD:100] keyword to it. To add any of the above sounds to it, add the above keywords as well. This can be easily done using RobCo Patcher.

>>View my other mods <<

-bethini-doubleyou-etc in Mod Author Center

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Grenade Sound Options-90173-1-0-1-1771102315.zip
File size
6.6 KiB
SHA-256
7e217f10efe331a7a04ad2040366d1e47ede3006aff825f6ccbb33d128f94b50
Stored at
2026-10-09 12:20