Goodneighbor Loft
Goodneighbor Loft
Screenshots 2 screenshots
About this mod Machine translation
Goodneighbor Loft
Goodneighbor's simple little player.
- Set to Reconciliation, you can send companions and fast travel (once you first enter and activate the workshop). Worksnop is a wall console between the elevator and bathroom door.
- Functional radiation removal Chem Shower with stripping and +2 Charisma boost for 10 hours.
- Functional toilet with undress and +2 agility boost for 12 hours. To get into the elevator - loot the access card from Finn's body after Hancock deals with him. Or you can buy a hat from Rufus for about 25-65 depending on your charm. You need to keep it in your inventory to use the elevator in Daisy's store.
Spoiler:
Show
In a rare case when you go between the two functional utilities too quickly so that the player does not have sufficient time (about 3 seconds) to re-equip the Pip Boy after the first one and, therefore, it doesn't re-equip after exiting the second one, you can always get your Pip Boy back by using the console command ~player.equipitem 21B3B~.
Spoiler:
Show
The card is not a "key" - it can be accidentally dropped, traded or left in a container. If you lose it you can get another one with console commands:
~help loft 4 misc
Player.additem <received FormID number>~
Requirements and compatibility
This mod does not require any DLC.
The mod's position in the mod load order is important - keep it below other mods that change (or reference) the GoodneighborOrigin and GoodneighborAlleys cells.
It is most likely incompatible with other mods that use these cells (anything in or around the "Daisy's Discounts" building).
Install and uninstall
Configure Fallout 4 to enable mods, then use the mod manager of your choice.
allow
Animated Toilet Network is produced by Bruce142. He allows everyone to use it in their mods, as long as he is credited as the author of the resource and the resource is not used in a paid product.
All other non-vanilla assets are made by me. Feel free to use these assets in any way that works best for you - no approval or credit required, and no restrictions required. have fun.
A simple small Player Home in Goodneighbor.
- Set up as a settlement you can send companions to, and Fast Travel to and from (once you have entered it for the first time and activated the Workshop). The Worksnop is a wall console between the elevator and the bathroom door.
- Has a functional rad removal Chem Shower with undressing and +2 Charisma boost for 10 hours.
- Has a functional toilet with undressing and +2 Agility boost for 12 hours.
Spoiler:
Show
In a rare case when you go between the two functional utilities too quickly so that the player does not have sufficient time (about 3 seconds) to re-equip the Pip Boy after the first one and, therefore, it doesn't re-equip after exiting the second one, you can always get your Pip Boy back by using the console command ~player.equipitem 21B3B~.
To access the elevator - loot the access card from Finn's body after Hancock deals with him. Or you can buy one from Rufus for about 25-65 caps depending on your Charisma. You need to keep it in your inventory to be able to use the elevator from Daisy's store.
Spoiler:
Show
The card is not a "key" - it can be accidentally dropped, traded or left in a container. If you lose it you can get another one with console commands:
~help loft 4 misc
Player.additem <received FormID number>~
REQUIREMENTS AND COMPATIBILITY
The mod does not require any DLCs.
The mod's position in your Mod Load Order is IMPORTANT - keep it below other mods that alter (or refer to) the GoodneighborOrigin and GoodneighborAlleys cells.
It will most likely be incompatible with other mods that use those cells (anything in or around the "Daisy's Discounts" building).
INSTALLATION AND UNINSTALLATION
Configure Fallout 4 to enable mods, then use a mod manager of your choice.
PERMISSIONS
The animated toilet mesh was made by Bruce142. He has allowed everybody to use it in their mods as long as he is credited a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.