Good Neighbors Extension (Updated)

by wanderer3292·vV3.0.0·Updated 2023-11-09

This mod aims to flesh out the good neighbors and make it feel more like a bustling Federation inner-city settlement.

Screenshots 8 screenshots

About this mod Machine translation

This mod aims to flesh out the good neighbors and make it feel more like a bustling Federation inner-city settlement.

Extend good neighbors into bustling city centers. Add new areas to live, do, and explore. Provides a patch base to add many Goodneighbor mod favorites.

V3.0.0 update:

Patched FOMOD installer

compatibility:

better neighbor

Good Neighbor Apartments in Callalan

horizon

Fallen

Commonwealth Stories/Settlers of the Commonwealth

PRP

Fully compatible with Depravity (highly recommended for high-quality Goodneighbor content)

Fully compatible with neon lights

What is Goodneighbor Expanded?

Goodneighbor Expanded (GNE) adds life and detail to the city of Good Neighbors. Bustling houses and apartments now dot Hancock's streets. Each NPC is a unique NPC, busy with their own schedule. Make your interactions feel different every time you visit. Rooftop access leads to new places, allowing you to explore and learn new details about key characters in Good Neighbors. Each character has a story to tell and a life of their own. The Players Home Garden Apartments are located opposite the Memory Study. If you want something other than chemistry, the doctor has moved in and set up shop near the main entrance. Word is that there is a new armor and clothing supplier in one of the apartment buildings.

Apartment building:

An apartment building with 4 floors of living space and entertainment areas, populated by new NPCs. The entrance is in the alley between The Memory Den and Hotel Rexford. Ron, the armor/clothing vendor, has a shop in the front of the main floor. NPCs living here will travel around the Good Neighbor area according to their own schedule, and other NPCs will visit and hang out.

The rear entrance of a 3-storey apartment building is accessed via the same alley, with the entrance directly behind Hotel Rexford. The building is owned by Marowski and is home to 3 NPCs who live and work in their apartments. It is guarded by Triggermen, and content and functionality will be added in future updates.

Survivor House:

A 3-story townhouse that is home to unique NPCs and the Triggerman.

Indoor workshop:

Next to the memory study there is an internal workshop in a basement apartment that occupies the same building as the warehouse. It's very basic and functions similarly to the Home Plate, but companions cannot be sent there. Everything inside can be scrapped except for the workbench and the large tool box that serves as a workshop bench.

roof:

There are new sheds, indoor dwellings and recreation areas on the roof above the Memory Nest and surrounding buildings. There are multiple stairs to access the roof, and all NPCs and companions will gather in the new area and be sandboxed. Rufus, Fred has 3 indoor cells Allen and Fahrenheit.

The large steel shed above the alley has 3 connected workbenches and 5 containers marked for safe storage. These and the 2 cooking stations make up the 5 crafting stations on the roof, which are connected together and share storage space.

Future updates:

  • Functions and contents of the apartment building
  • NPC notes and backstories
  • Underground sewer tunnel accessed from alley
  • Inside the butcher shop
  • NPC dialogue and quest compatibility:

Good Neighbors is its own worldspace, and changes within it will not affect the downtown Boston area.

This mod is not compatible with Welcome to Goodneighbor. Patches: The latest version of the mod has 2 patches.

Please make sure to read the patch file instructions for installation and loading order!

better neighbor

Quaz30's Scavenger Apartment Red Rocket TV's Goodneighbor Condo Player Home Player Home Calalander's Good Neighbor Condo Nye's Good Neighbor Overhaul Player Home (must use only optional Player Home)

If you leave a comment detailing the conflicting mod, I'll be willing to make other patches if possible. I won't be making any patches for other Goodneighbor overhauls, which would require a lot of time and work to break down everything I've spent so much …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
好邻居扩展(更新)
File size
341.3 MiB