7 Glowing Sea Settlements - 2025 Update

by matti1235r·v1.3.1·Updated 2026-06-17

Take the Radioactive Challenge! Updated for 2025, this mod adds 7 unique settlements in the Glowing Sea - fully functional and compatible with Sim Settlements 2. Packed with survival essentials, a huge building area, and improved compatibility!

Screenshots 8 screenshots

About this mod Machine translation

Take the Radioactive Challenge! Updated for 2025, this mod adds 7 unique settlements in the Glowing Sea - fully functional and compatible with Sim Settlements 2. Packed with survival essentials, a huge building area, and improved compatibility!

Original address:

The standard version and PRP compatible moderator files have been uploaded. You can choose one of the two to install according to your own installation situation.

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Glowing Sea Colonization - 7 new settlements: 2025 update

TaxiVader is a continuation and enhancement of the original "Glowing Sea Colonization - 7 New Settlements" mod, with new fixes, improvements and PRP compatibility. The original mod can be found here.

This new version is fully compatible with the original and safe to upgrade within current games. Please report any bugs or compatibility issues in the bug tracker and I'll work on fixing them and adding a patch.

“It’s not paradise, but what is, right?”

Welcome to the fiery, radiant Sea - an unforgiving land of ruin, radiation and danger. But now, the Shining Sea is ready to be transformed into a thriving network of settlements. Equip your protective suit, gather resources, and take the lead in building civilization on the Federation's most inhospitable frontier.

This mod introduces seven fully functional settlements spread across the Glowing Sea. Each settlement comes equipped with everything needed to build, defend and expand, including:

Huge building area and height restrictions for creative settlement design.

Fully integrated with map systems, supply lines, recruiting beacons, and more.

100% compatible with Sim Settlements 2 and hundreds of other mods.

Dynamic settlement attacks, militia mission integration, and map data updates.

Settlements are located in the following locations:

  • Edge of the Glowing Sea. Including some two-storey sky bridges.
  • Relay Tower ODB-521
  • The Forgotten Church
  • Decay Reactor Site 5
  • Overturned factory
  • Skylanes flight 1665 crash site
  • Federated Provisioning Cache 84NE

Current changes included in the patch:

Restored all renamed vanilla cell records. This should help with compatibility with mods that rely on these game areas.

Added attack markers to all settlements and can now be selected during militia missions and settlement attacks.

Federal Supply Depot 84NE:

The two protectors of the site now have full control over the settlers!

Turrets and searchlights have been reprogrammed and controllable by the player, each providing 5 points of defense to the settlement.

An internal fuse box was added so that the bunker would have power from the start.

The HVAC system can be turned back on, making the bunker less radioactive and providing a relatively safe haven in the middle of the blazing ocean.

Overturning the factory:

Two protectors have been added to the factory and now they have full control over settlers. Perfect for those difficult supply lines crossing the glowing sea.

The HVAC system can be restarted, clearing most of the radiation from the factory and providing a relatively safe haven from this blazing sea.

A new factory control terminal has been added, which can be used to control new turrets, protected sub-settlers, and radiation removal.

Added 3 turrets to the factory, which can be used to help clear out ghoul infestations. Each turret provides 5 points of defense to the settlement.

These two generators provide 100 electricity to the settlement.

Please note that I will continue to develop this patch to make more objects grabbable, but this involves regenerating the PreVis data for the positions, which I did not want to do in the initial version. The Place Anywhere mod with [Extra Object Enabled (Insert Key)] makes more objects movable/grappable and is recommended.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
7 Glowing Sea Settlements - v.1.3.1-91105-1-3-1-1738156135.zip
File size
6.1 MiB
SHA-256
ade9b01eb8e5318ce642966c4f746a04ab449d0b1b23734f0d188e09df700502
Stored at
2026-10-15 18:04