Full of radiation - Children of the Atom (COA) plug-in (Chinese update)
Added a range of radioactive human enemies and mutated creatures
Screenshots 8 screenshots
About this mod Machine translation
Added a range of radioactive human enemies and mutated creatures
Original address:
Updated Chinese address on February 22, 2026:
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full of radiation
What's wrong?
- This is another collection of extra content for your game. Initially I just wanted to make a COA faction pack, but with development, the content gradually diversified.
- NOTE: Most of the included content will be found in the Glowing Sea or Far Harbor. You're unlikely to find them in federal areas.
- Requires Autobot, Far Harbor and Nuka World DLC.
What is included?
In this world.
- Glow Rocks - Shiny Glow Rocks (you'll recognize them when you see them). Can be used as nuclear material waste or weapons ammunition (see the "Utilities" section in the Chemistry Workbench for details).
- Firefly - A new insect-like enemy that comes in three sizes - Firefly Swarm, Firefly and Firefly Queen. The latter two are powerful, and the Queen can also summon her own reinforcements. You'll find their lairs scattered throughout radioactive areas, and their body parts can be used for cooking or to create new thermal grenades.
- Feral Ghoul Spitter - Because Feral Ghouls always get more disgusting. These people have obviously been in the heavy radiation zone for too long...
- Mist Dire - There aren't many of these (thankfully). Can be found somewhere in Far Harbor.
Children of the Atom (the Far Harbor group, not the peaceful group sitting around the crater or the angry group in the lighthouse).
- Tough Zealot - Atomic warrior who wears a makeshift exoskeleton and is immune to surrounding radiation. These guys come equipped with one of two new weapons (I'm guessing a radium rifle).
- Frag Cannon - A portable rock grinder attached to a cannon that fires the aforementioned radioactive rocks at enemies of all sizes (the rocks, not the enemies...). Convert your glowing stones into ammo at the Chemistry Workbench.
- Bolt Rifle - Wouldn't it be fun to shoot people with radioactive nails instead of boring old non-radioactive nails? Ammunition can be crafted at the Chemistry Workbench.
Splinter.
Basically a new group of predators. I wonder about those who believe in Astro Boy, first falling into ghoulism and then slowly descending into savagery (if those words really mean it). Will they be expelled from the church, unworthy of atomic love, lurking in the radiation zone, united for support and survival? Maybe they feel like they're the Chosen Ones for the Astros...
- Schism Raiders - Ghouls dressed in battered armor and precious radioactive weapons, many gagged or muzzled to prevent being captured by their growing feral instincts...
- Atomic Blessing - Radiation can't be all bad, right? Sometimes ghouls don't shrink, just... get bigger. They carry heavy weapons and wear armor crafted from the fearsome beasts of the wasteland.
Recommended modules.
Wasteland creature remake -
Super Mutant HD Armor -
Atomic Church Overhaul -
Before you ask, I'm not sure if it's compatible with the South of the Sea. I haven't had a chance to try it yet. This mod will add new content to different levels of the Glowing Sea, so feel free to let me know if it works in the comments section!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.