Fright Night (updated)

by Varangian Studio·v1.5·Updated 2023-10-21

Nighttime NPC spawning system with creatures that stalk and attack players. Featuring vampire and werewolf systems and a small quest.

Screenshots 8 screenshots

About this mod Machine translation

Nighttime NPC spawning system with creatures that stalk and attack players. Featuring vampire and werewolf systems and a small quest.

Prerequisite: Nuke World Far Harbor DLC

F4SE:

Fright Night is a generator focused on nocturnal creatures.

This mod requires the Fallout 4 Script Expander, which is a hard requirement

Version 1.4a update on October 6th: Fixed vampire feeding issue, which added lower level perks. Fixed issue with controller missions ending after completing the mission. Reduces ghost damage by half.

Updated Chinese address on October 8:

Another style Chinese address will be updated on October 11th:

Update 1.5 on October 11th: Fixed the problem of werewolf specialties being double-added, and fixed the problem of siren heads still pulling players after death. Added extra insurance to toy monster projectiles. Added extra insurance to ensure the ghost disappears after a mission

How does it work?

Once a night, creatures of the night will attack players. These creatures are "boss" level and usually require special attacks/items to kill.

Players can hide from night creatures by staying in interior areas, settlements, or cities.

All creatures are custom NPCs, using a mix of Fo4 assets and purchased assets.

So what about this werewolf?

This NPC system includes a vampire and werewolf system that players need to feed every 24 hours if infected.

Each race has specific strengths and weaknesses. Skills increase with each creature killed/fed.

If the player becomes a werewolf, they will gain the ability/curse to transform into a werewolf at night.

Happy Halloween everyone!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
惊魂夜(更新)
File size
114.2 MiB