Fright Night (updated)
Nighttime NPC spawning system with creatures that stalk and attack players. Featuring vampire and werewolf systems and a small quest.
Screenshots 8 screenshots
About this mod Machine translation
Nighttime NPC spawning system with creatures that stalk and attack players. Featuring vampire and werewolf systems and a small quest.
Prerequisite: Nuke World Far Harbor DLC
F4SE:
Fright Night is a generator focused on nocturnal creatures.
This mod requires the Fallout 4 Script Expander, which is a hard requirement
Version 1.4a update on October 6th: Fixed vampire feeding issue, which added lower level perks. Fixed issue with controller missions ending after completing the mission. Reduces ghost damage by half.
Updated Chinese address on October 8:
Another style Chinese address will be updated on October 11th:
Update 1.5 on October 11th: Fixed the problem of werewolf specialties being double-added, and fixed the problem of siren heads still pulling players after death. Added extra insurance to toy monster projectiles. Added extra insurance to ensure the ghost disappears after a mission
How does it work?
Once a night, creatures of the night will attack players. These creatures are "boss" level and usually require special attacks/items to kill.
Players can hide from night creatures by staying in interior areas, settlements, or cities.
All creatures are custom NPCs, using a mix of Fo4 assets and purchased assets.
So what about this werewolf?
This NPC system includes a vampire and werewolf system that players need to feed every 24 hours if infected.
Each race has specific strengths and weaknesses. Skills increase with each creature killed/fed.
If the player becomes a werewolf, they will gain the ability/curse to transform into a werewolf at night.
Happy Halloween everyone!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.