Forgotten Cove - Full settlement patch
Forgotten Cove - Full settlement patch
Screenshots 2 screenshots
About this mod Machine translation
Forgotten Cove - Full settlement patch
about:
I've always wanted a private island to live on in Fallout 4 (especially a sandy one), but wasn't satisfied with a landscaped island. With alternatives in mind, I looked at several mods that add new islands to the game, but one stands out from the rest; Dennisbam's Forgotten Cove 23. Located off the coast of Far Harbor, the island is highly detailed and has a very authentic Maine feel with a unique architectural layout. However...the island is not a true settlement.
The author uses mods like Conquest to build it. Anyone who has used Conquest will know that the settlements it creates have several problems, such as the inability to attract settlers. Another issue I have is that you can't get to the island until you at least start a remote port, which is not the case for my current game.
What I did was build a real working settlement on the island (it covers the entire island and can reach out to the ocean 20 feet in every direction), as well as adding another way to get there. I added a dock and a small dock with ships docked (All navmeshed), which will allow players to travel to and from the castle in the Commonwealth and the docks in the Far Harbor harbor area. Otherwise, Dennis' job remains unchanged. Note that this requires his original mod to run. Without it, you'd just have to find solutions in the open ocean. Be sure to follow his instructions when installing, and AFTER his mod in your load order. A link to the mod can be found in the requirements section.
Require:
Mandatory: “Forgotten Cove” Dennisbam23
Optional: "Regeneration Overhaul" by Spiffyskytrooper - only needed if you want trees alive like you saw in my screenshot. Otherwise they are Far Harbor trees that die by default.
Known conflicts:
Galejro's "Moon Palace" - Two mods that modify the docks south of the castle.
Known issues:
There are some navigation issues, mainly around the waterline and mountians/rock tops around the island. These are from the original mod and I have no current plans to address them.
Notice:
The island could be selected for the Fallout Workshop attack mission, but it was excluded
Militia defense mission. These militiamen are not in Far Harbor;
This is not logical.
About:
I always wanted a private island to live on in Fallout 4 (Especially one with a sandy beach), but wasn't satisfied with Spectacle Island. Taking for alternatives, I looked over several mods that added new islands to the game, but one stood out above the rest; "Forgotten Cove" by Dennisbam23. The island is located off the Far Harbor coast and is amazingly detailed, has a very authentic Maine feel, and features a unique layout for building on. However... The island isn't an actual settlement.
The author built it with the use of mods like Conquest in mind. Any of you who have used conquest will know that there's several issues with the settlements it creates such as not being able to attract settlers. The other problem I had was you couldn't get to this island until you had at least started Far Harbor, and that wasn't in the cards for my current playthrough.
What I have done is made an actual working settlement on the island (It covers all of the island and maybe 20 feet out into the ocean in every direction) as well as add an alternate way to get there. I added a pier and small dock with a boat docked at it (All navmeshed) that will allow the player to travel to and from the dock by The Castle in the Commonwealth and the harbor area in Far Harbor. Other than that, Dennis' work remains unchanged. Note though that this requires his original mod to function. Without it, you'll just have a settlement out in the open ocean. Be sure to follow his instructions when installing it, and put this patch **AFTER** his mod in your load order. A link to the mod can be found in the requirements section.
Requirements:
MANDATORY: "Forgotten Cove" by Dennisbam23
OPTIONAL: "ReGrowth Overhaul" by Spiffyskytrooper - Only needed if you want liv …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.