Forced modification of Gundam "NX-6 Avalon Gundam" power armor
强迫zheng改高达“NX-6阿瓦隆高达”动力甲
Screenshots 1 screenshots
About this mod Machine translation
Please be sure to download the complete Chinese version of "D Big" first, and then overwrite it with the file I provided.
As a fan of gundam, this author has great ideas for the new gundam. Unfortunately, some parts are not perfect yet. I have been looking forward to updates from the original author.
Unfortunately, the author seems to be very busy and hasn't updated for a long time. As a compulsive Zheng who loves gundam, I made certain modifications within my ability.
Power armor part:
All of the author's power armor clothes come with jetpacks and do not need to be modified, and some modified parts and some accessories on the clothes also come with jetpacks.
As a result, the AP consumed by flying doubled or tripled, and the AP was almost empty as soon as I took off. After personal modification, I only retained the jetpack effect that comes with the power armor suit.
All the jetpack effects that came with the modified parts were replaced by an emergency solution of power armor, and several accessories were also modified.
During the modification process, some useless junk data seen was deleted.
Since the receiving panels on both sides of the satellite cannon's body would block the field of view in the third person view, the side panels of Strike Avalon's retracted state were deleted, leaving only the wings and retracted satellite cannon.
This refers to the Assault on Avalon state in the power armor clothing modification kit.
In order to add the satellite cannon setting, the author divided the clothes of the power armor into five forms. It is a pity that the author did not want to allow the unfolded satellite cannon to move.
The bones of the satellite cannon were bound to the head, causing the satellite cannon to turn left and right with the head, causing severe pulling of the model, which was very ugly.
I can't afford to change parts of the model, so I can only try not to use these power armor clothes.
Driving suit part:
The initial resistance of the driving suit (same as the shelter suit) is changed to 500 500. Since there is no physical resistance, you still have to be careful about being killed instantly after wearing the power armor.
Weapon part:
Since the beam weapons set by the author are a bit OP, the power of most beam long-range weapons has been greatly reduced, and the rate of fire of beam rifles and heavy arm beams has been greatly reduced.
Since the impact point has an explosive attribute, and one shot will cause five or six damage, the actual power is probably ten times the panel, even though the panel is very low.
The shoulder missile originally fired 10 shots at a time, but was modified to 1 shot at a time. The damage was reduced. It is a continuous-firing missile. It is too powerful and can easily blow yourself up.
The Vulcan cannon's two shots at a time are changed to one shot at a time, the power remains unchanged, and the magazine is increased.
The damage of Magnet Gatling is greatly increased. The magazine size is changed from 30 rounds to 300 rounds. Since Gatling does not have any special effects, the damage is very low. Now the damage is greatly increased.
It greatly increases the damage of the Avalon Two-Handed Sword and the Avalon Zero Long Sword. In the Gundam animation, melee weapons are extremely OP. Being hit by this ship-cutting sword is basically instantaneous. So the damage was greatly increased.
In addition, because the author did not make a blood stain map, but directly used the flame knife map, the blood map was very ugly and did not match the model. Therefore, the blood models of the two-handed sword, Zero sword and God's Hand were deleted.
These three melee weapons are now very clean and will not be stained with blood.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.