FN Five-seveN
Screenshots 7 screenshots
About this mod Machine translation
Independent FN Five-sevenN.
Update 2.1c
- The Pip-boy light should work fine without the lam's five seven.
Update 2.1b
- Crafting a gun should no longer crash the game.
- Fixed green reflection range
Update 2.1
- Five Seven can be used on chemical stations
- 5.7mm ammo will work, with slight damage increase and armor penetration
- Added new flashlight colors
- Stealth weapon bug should be resolved
Update v2.0
I modified the mod again.
Remove old versions before installation.
Weapons can be found in the Root Cellar in Sanctuary Hills.
Features/Fixes:
- It now scales with perks
- It can use 10mm, 5mm or .308 ammo
- Added fire mode, semi-automatic and fully automatic
- LAM can now be used as a flashlight
- It can be used with multiple receivers, handles, magazines and spots
- reflexsight is now more visible
- CTD with illuminated sights should be fixed
There is a known bug if you use an extended barrel with a suppressor. Before making a new receiver, remove the suppressor, make a new receiver, exit the workbench, and reinstall the suppressor.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.