Federation Wars v1.5e
War Of The Commonwealth - Spawns (Includes Far Harbor Spawns) -UPDATED-
Screenshots 4 screenshots
About this mod Machine translation
War Of The Commonwealth - Spawns (Includes Far Harbor Spawns) -UPDATED-
v1.5e: Actually there are 2 patches, v1.4 still needs to be installed first.
The two patches are:
a) A temporary patch that removes spawn spots around Executioner Alley. Fixed issues such as the vertical machine attacking the two-headed bull in the settlement, as well as the issue where all NPCs were hostile to the "pillars of society".
b) A script patch to fix the problem of academy becoming friendly.
Notice:
- If you are using an old version, remember to create a clean archive before upgrading to v1.3. The method is as follows:
- Enter the game, find an indoor space, save the file after entering, and exit the game
- Uninstall the old version, enter the game, then save, and then exit
- Install new version
- This MOD requires the Mechanical Legion and Far Harbor DLC
This is a monster spawning MOD that includes the following functions:
- The monster spawning area includes general areas, luminous seas, and urban areas.
- Not only can you define the density of monster spawning points and the size of the monster group. The refresh interval can also be defined, and mainline camp NPCs (Volunteers, Brotherhood, and Railways) can also be refreshed in certain areas.
- Monster refresh points and monster group sizes change randomly.
- Different areas have different monsters.
- The monster group has a certain composition, including leader-level, powerful, medium, and weak. Large groups are more likely to have wall-sized monsters and legendary monsters.
- New monsters, the Iron Gang, the Rust Demon, and the Predators will appear together. There will also be bodyguards.
- Volunteers can patrol near the settlement (the patrol range is very large). According to the progress of the mission, railways and brothers can still be seen in Cambridge and Boston urban areas.
- Supports various DLCs, including Nuclear World.
How to use it: After entering the game, a Federation War monster spawning setter will be automatically placed in your auxiliary items, just use it. There is a setting in the default settings that is turned off.
Regarding the bounce problem, it is impossible to avoid it 100%, but the author proposes several solutions to reduce the probability of bounce.
- The author said that the main reason for the jump is that the spawning of monsters is outside the pathfinding range. The game engine needs to correct such errors. After spawning too many monsters, it will be overwhelmed and stop. It is recommended to select "Mama's Good Boy" in the preset, and then reduce the monster spawning rate in urban areas to the minimum. In addition, banning vertical brushing will also help.
- Try adding this section to FalloutCustom.ini:
[Actor]
fVisibleNavmeshMoveDist=8192.0000
fNotVisibleNavmeshMoveDist=4096.0000
The author stated that this method needs to be tested.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.