Federal Headlight (updated)

by robotized·v1.7·Updated 2026-02-25

Add a headlight to the helmet, which already has a mesh structure.

Screenshots 8 screenshots

About this mod Machine translation

Original address:

Prefix:

Far Harbor DLC

Updated on February 25th:

Version 1.7

Modified the plug-in node in the plug-in so that it uses the original light instead of the custom one. Custom lights have a slightly smaller field of view. This way you can use a mod like PipBoyShadows to allow all headlamps (including medical, synthetic, metal and military helmets) to cast shadows without the need for additional patches.

Edited glow grid to make it wider.

The standard version and extended moderator files have been uploaded. You can choose one of the two to install according to your needs.

Chinese address:

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The main functions of the module were requested/suggested to me by someone before (original author robotized, the same below):

Add a headlight to the helmet, which already has a mesh structure.

The helmet will enable headlights by default (if the game has not been refreshed).

Related helmets include:

medical goggles

Tinker's Tiara

combat helmet

Marine Corps Combat Helmet

Extra features of this mod include Marine Corps Combat Helmet:

A neck guard was added from the tactical helmet.

Added the option to switch between opaque and transparent vision - the transparent goggles are the same as in my standalone mod.

And because this is a fully enclosed helmet with a visor:

Miscellaneous modifications such as PA helmets have been added. The only difference is the aiming HUD - it will highlight enemies.

Added new night vision modifications - Standard version (same as Nightman talent) and Green (same effect as Standard version, just different colors). After enabling it, you need to build a night vision switch on the chemical workbench - this is an auxiliary item that can turn night vision on and off, and will be replenished in the backpack when used.

Plugins carry the ESL logo. I think you should be fine loading after NEO, but definitely not before. For other mods that modify the same helmet, patches are required. Also included in the file is a script for two other mods: Automatron Helmet - visor and headlight and Excavator PA - Shoulder Light. There are no changes to the script content and you can safely override it if asked.

The expanded version module includes all helmets from the standard version, plus metal helmets and synthetic helmets.

The headlight for the metal helmet is the same as the T51, just like the standalone mod I made in the headlight tutorial.

The synth helmet uses a mesh, which is supposed to be some kind of camera. I also put it into a field helmet, but without the cable.

The visor on both synthetic helmets is designed to be identical to the rest of the helmet. Models representing ground objects were also edited.

With the open synthetic helmet, the rest of the visor is completely removed and now you can clearly see the character's eyes. As for field helmets, you can choose from opaque or clear visors.

The Synth Field Helmet has miscellaneous and night vision modifications.

Suggestions and some feedback: onzama

Credits: undyne777, keyzen97

Note to mod authors: The IDs used for new plugin nodes are 13030 to 13035.

Recommended modules:

Marine Corps Combat Armor Material Repair

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Headlamps for the Commonwealth - Extended-100964-1-7-1771960981.7z
File size
2.5 MiB
SHA-256
03476d0af72e8981e6975b790d44d7468a8a0244bafdd25e4deeef13788927ee
Stored at
2026-10-12 19:18