Fatigue Extension - Military Equipment and Enhanced Abilities
疲劳延伸 - 军事装备和强化能力
Screenshots 7 screenshots
About this mod Machine translation
clothing
Several pieces of military clothing made from different combat equipment are placed together. I mixed together Harness, Army Fatigues, Combat Armor Chest Piece, Submarine Uniform, Weapon Magazines, and other stuff. I was hoping for something more than just simple fatigue, but also not very armored.
Invasion Fatigue for Special Forces - for offline operations, intrusions and infiltrations. For the most elite wastelanders willing to go to a one man army.
Officer's Battle Uniform - Only the toughest and most disciplined Wastelanders can wear these. Fighting is their profession.
Ammunition carrier equipment - packed and strapped with bullets and magazines, this combat equipment will keep the entire squad re-supplied for emergencies.
Communications Officer Fatigue - The job of a field military radio communications officer is to coordinate with other squads in the field and make backup calls when necessary.
A combatant's hat - let's face it - a beret is not meant to be worn for combat. This is the more appropriate thing to do.
Strengthen abilities
With 1.6 I introduced the option to introduce infantry squads using torch guns, and now version 1.7 can bring 4 new squads.
Infantry - A four-man musketeer equipped with fully automatic combat and assault rifles and fragmentation grenades to clear out any stubborn enemies.
Commando - Special Forces commandos armed with rapid-fire submachine guns. Very effective and flexible in urban areas.
Mechanized Shock Troop - When you need lots of firepower and serious protection. Minigun and Gauss Gun welding troops wear T-51B power armor.
Support Troop - A two-man squad equipped with missile launchers providing a higher degree of lethality against stronger enemies. Due to the use of high explosives, caution is advised in urban areas.
Conscript - With the sole purpose of taking a stand through sheer numbers, Conscripts possess mediocre weapons and armor. Unlike other squads, conscripts can die. To dismiss, speak to the Recruitment Leader.
All squads can enter at the same time.
Each squad has its own Torch Gun and ammo, which can be crafted at the Chemistry Workbench under Reinforced Fire.
The soldier and player voices are all vanilla dialogue, and there are LIP files to sync mouths and voices. So there are absolutely no pantomime gestures, just subtitles accompanied by an eerie silence. They can be traded, fired and summoned again with the Torch Gun.
For reinforcements to work, you will need Expired6978's Unlimited Companion Framework mod. This is a good mod that works for this.
The squad can use and carry your stuff, but be sure to bring them back and then fire them or they will be gone forever.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.