Faster decompression (updated)

by Asciim0v·v1.4.1·Updated 2026-09-10

Fallout 4’s asset loading speeds up by replacing the game’s outdated zlib 1.2.7 decompression library with a more modern, optimized alternative. Universal plug-in, supporting "Fallout London", AE and VR.

Screenshots 1 screenshots

About this mod Machine translation

Fallout 4’s asset loading speeds up by replacing the game’s outdated zlib 1.2.7 decompression library with a more modern, optimized alternative. Universal plug-in, supporting "Fallout London", AE and VR.

Original address:

Prefix:

Fallout 4 Script Extender (F4SE):

Fallout 4 Script Extender VR (F4SEVR) (optional, if you want to use it on the VR version):

Updated on September 9th:

Version 1.4.1

Detect Addicol bLibFlatate = true setting, if so disable the module with warning

Version 1.4

Added support for 1.11.240

Added lazy decompression initialization to reduce unnecessary memory allocation

Improved streaming capabilities and compatibility with game save load memory allocators

Update libdeflate to 1.26, zlib-ng to 2.3.3, LZ4 to 1.10.0

Updated on May 28th:

Version 1.3

  • Remove address library dependency
  • Removed AVX2 flag to be compatible with older systems

Updated on March 18th:

Version 1.2

  • Update Libdeflate version to 1.25
  • Replace call end wiring with auto-detection and Detours
  • Added ini option for passthrough mode

Version 1.1

-Fixed the issue of module logs going to the wrong directory

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What does it do?

Every time Fallout 4 loads textures, meshes, sounds, or any other assets from BA2, it needs to be unzipped first. The game uses zlib version 1.2.7 released in 2012. FastDecompress intercepts these decompression calls and redirects them to the more modern zlib-ng and libdeflate libraries.

Compatibility with Addicol: FastDecompress uses libfllate to process form decompression, similar to Addictol, and adds zlib-ng for live expansion, which Addictol does not involve. There is no harm in using two free-deflating hooks at the same time.

FastDecompress is a single DLL software available for all three Fallout 4 runtimes: OG, AE, and VR.

How to use

Install mod

game

Enjoy faster decompression

Acknowledgments

Mod inspiration:

WallsoBG - Zlib Update

Framework and decompression:

F4SE Team - Fallout 4 Script Expander

Ryan McKenzie(powerof3) - CommonLibF4

alandtse (Alan Tse) - CommonLibF4 fork that supports unified OG/NG/VR in a single DLL

zlib-ng Contributor - zlib-ng

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Fast Decompress 102435 1.4.1 2026-09-08T19-51Z seiQXq3iX.zip
File size
628.6 KiB
SHA-256
982c0c270b4e415a88cb6d86cafaf19aae305b683c88621d31d1c54357814211
Stored at
2026-10-10 20:24