F4SE menu framework (updated)
A new menu for customizing modules through F4SE has been added, and authors can also add their own module pages through the ImGui API. Also serves as a faster MCM replacement, with almost complete support for MCM modules!
Screenshots 4 screenshots
About this mod Machine translation
A new menu for customizing modules through F4SE has been added, and authors can also add their own module pages through the ImGui API. Also serves as a faster MCM replacement, with almost complete support for MCM modules!
Original address:
Prefix:
Address Library for F4SE Plugins:
Fallout 4 Script Extender (F4SE):
Updated on September 7th:
Version 1.53
- Added text zoom (text will be more blurry when zoomed in, reminder)
- Some fixes for focusing when switching tabs
Version 1.52
- You can now resize and position the window, which will persist across that session and reset when you restart the game.
Updated on September 1st:
Version 1.51
- Minor updates: Move translation strings into the F4SEMenuFramework folder, remove the welcome banner outside the main menu, add support for language overrides in settings, and support multiple languages by default, including Spanish, Italian, French, Chinese, etc. (These are machine translations, please forgive me if there are any inaccuracies)
Updated on August 31st:
Version 1.5
- The part where MCM sliders and checkboxes moved together was fixed. Some mods reuse the same option tabs over and over (such as the damage and range sliders for each weapon in True Damage, the spoiler checkbox in Immersive Hunting Overhaul, and the difficulty slider in the Game Configuration Menu), and each version is condensed into a single control key.
- Built-in native classifier function to replace the MCM classifier because it is a bit buggy, but it is still in the experimental stage and will only be enabled by default when the MCM classifier is not installed. The category editor runs natively, and your categories and orders are inherited, so you can remove the original mod after importing.
- Hotkeys can use Ctrl, Shift and Alt combinations, and keyboards and gamepads are used for non-MCM modules that support this feature. Binding keys already used in the game (jump, reload, activate) will now warn you about conflicts like other F4MF mods.
- The settings menu is now fully translatable, with some new strings that were missing from the initial implementation.
- Launch banner now waits for the main menu to show.
- Application slots and floating point precision fixes for MCM settings manager.
Updated on August 2nd:
Version 1.41
- Some users may have troubleshooting trampoline bugs in the original version
- Disable keyboard input in settings (except setting keybindings)
- Disable the controller's hotkey to bring up the menu when opening the menu
- Option to move F4SE frame button position in pause menu
Updated on July 27th:
Version 1.33
- Increased the MCM legacy page limit from 512 to 1024 > 1024 pages, covering almost all heavy mod lists.
Version 1.32
- Menu not showing up when installing upscaling and frame generation features in AE version has been fixed
Updated on July 24th:
Version 1.31
- Fixed some crash and sync issues that resulted in key bindings not being set or being reset on crash due to data corruption
Version 1.3
- Fixed some crashes caused by converting file names and certain characters
- Added "Starry Sky" theme song
- Updated documentation on GitHub for players who want to make their own themes
- Added gamepad support in keybinding conflict window, oops
-Fixed the issue where the user could not select content in the menu using the controller
The main file and text translation package (Noto Fallback Fonts) have been uploaded and installed according to your needs.
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F4SE menu frame
Fallout 4's shared in-game mod control panel
Ported from Skyrim SE with permission from SkyrimThiago.
If you like this mod, definitely recommend it!
If this mod is helpful to you, please recommend the original SKSE menu framework as well.
What's this?
A modern ImGui-based settings menu into which other F4SE mods can be plugged. No custom hooks or input handling are required on their side. Open it with shortcut keys, gamepad combinations, or from the pause menu.
It also includes a tr …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.