(Enclave) Remnant Bunker (Chinese update)

by KalibKadafi·v1.3·Updated 2024-08-11

Added a new location for the Federation, an Enclave ruins bunker. FO3 inspired the Raven Rock Building set. Tons of custom assets. Additionally, there is a workshop mode for custom assets to build with.

Screenshots 8 screenshots

About this mod Machine translation

Added a new location for the Federation, an Enclave ruins bunker. FO3 inspired the Raven Rock Building set. Tons of custom assets. Additionally, there is a workshop mode for custom assets to build with.

*As the title says, I am posting an old Enclave Bunker. The reason is that someone asked me about the compatibility issues between Enclave New Storyline 2 and America Rising 2. The two are compatible with each other, so the problem is most likely due to the lack of prerequisites. Although I have written down the address of the Remnant Bunker, and I have the impression that it is distributed elsewhere on the Internet. If anyone needs it, send it here. *

Updated Chinese address on August 9th:

first,

Thank you all for your support!! Showing off the new player home/settlement to the Federation, the Enclave Remnant Bunker. Located east of Starlight Rest Stop. You can build in the bunker and there is a construction room inside the bunker for more customization. I worked a lot on meshes and textures, but I was only good at level design. The download is divided into two parts, one is the accompanying bunker and ba2 files, enclavefactionitems esp depends on the bunker ba2 file. I tried to merge the two but without success.

Remnant Bunker:

Added a new location east of Starlight Rest Stop. Just above the water, a crashed bird.

Custom entry FoNV style.

All bunker parts are similar to the F03 Raven Rock and FONV Hidden Valley bunker building sets.

Holographic NPC defense system. An NPC must be assigned to the Hologram Control Terminal in order for it to count towards defense.

The Decon Rad scrubber at the entrance removes radiation from the player.

All doors can open\close by themselves for ease of use in workshop mode.

Med Bay provides medical supplies. Plus an AutoDoc that heals and sells items.

PowerArmor Bay has Paworkbenches, as well as custom power armor display pods. The Pod only holds Pa Pieces and is basically a display stand.

Adds new X01 livery to workbench with decal swap. Black paint and camouflage paint.

Food processors have been added to the cafeteria and these processors count towards food settlement. 3 different varieties, M.R.E, Cram and DandyBoy apples.

Water Purifiers add water to settlements and when activated will add purified water to the player's inventory.

The hydroponic space can grow food if desired.

Armory Added hologram vendor to purchase.

Generator Room Adds a custom built generator to power the bunker, counting towards sinking power.

Remnant Party Workshop Project:

Added custom menu in workshop mode. Chemicals can also be removed from workshop mode if desired.

structure:

Precast elements and foundations for the construction of exterior areas.

auditorium

chapel

and interior architectural rooms

Door:

door

wicket

force field gate

lamp:

Wall lamps, one blue and one yellow

furniture:

bed

2 different chairs

dining table

decorate:

main frame

main frame half

Enclave logo

2 pillars

Plasma grenade box

plasma weapon case

4 different PlexiMaps, Commonwealth, Adams AFB, Washington, DC, and Relay Stations

war room table

Zax Eye Cam

Pod:

CryoPod Deathclaw

CryoPod YaoGuai

Stasis Pod Deactive

Stasis Pod Effects

Power Armor Display

BioPod Ghoul

BioPod SuperMutant

BioPod StingWing

TechPod Eyebot

TechPod RoboBrain

TechPod Synth

Force field area:

vertical

wall end

wall floor fittings

wall half floor wall

middle

wall patch

wall

force field

Tower container:

with door

biocontainer bio

Container open floor crate

Enclave Locker MRE

box packaging

Plasma grenade plate

crate plasma weapons crate

Roadblocks:

Several buildable pieces.

3 Diff Guard posts

Enclave Items:

Sat Com Array

Stairs

Mre Mre

Open Packaging

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repair

Mod author IRONREAP3R for fixing settlement issues.

Mod author FFTFan for fixing settlements, dialogue and other edits

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Side note: This Mod is what I (original author KalibKadafi, the same below) wanted to create. I'm by no means a professional game developer. This is a work in progress as I …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
(英克雷)残党地堡
File size
191.1 MiB