Dynamic grass (updated)
Tired of grass growing on floors, buildings, and random objects? Dynamic grass moves it under the workshop and world items, making settlements cleaner and federations more believable.
Screenshots 4 screenshots
About this mod Machine translation
Tired of grass growing on floors, buildings, and random objects? Dynamic grass moves it under the workshop and world items, making settlements cleaner and federations more believable.
Original address:
Prefix:
Fallout 4 Script Extender (F4SE):
Mod Configuration Menu:
Runtime Database:
Updated on September 27th:
Version 2.0.2
Bug fixes
-> Fixed a rare crash when grass was rebuilt while nearby cells were still loading
Version 2.0.1
Bug fixes
-> Fixed very long loading times when using with dense natural turf (Holy Framework)
Version 2.0.0
Overview
-> Rebuilt the core of the module and greatly improved the performance
-> Game startup and save loading faster
-> Grass is now reliably removed, covering underneath buildings and structures globally, including objects the game merges into synthetic meshes
-> Objects close to cell boundaries now have grass removed on both sides of the boundary
->Grass will now stay under elevated objects, such as platforms and walkways, as long as there is enough space
-> Shop floor changes are applied faster and more reliably, even during rapid builds
-> The module no longer writes cache files in the game folder, and the old ones will be automatically deleted.
Bug fixes
-> Fixed very long loading screen and lag issues after installing mods or changing loading order
-> The lawn in some areas has not been cleared
-> Fixed grass resetting or staying when placing, moving or discarding workshop items
-> Fixed grass not growing back into the original position of disassembled world objects
Updated on September 3rd:
Version 1.5.0
Overview
->Added a new option bExtendedStructureDetection. If you experience long loading times, you can turn it off.
-> Optimize loading times with extended structure detection
Updated on September 2nd:
Version 1.4.0
Overview
->Improve loading time
->Added local cache for units (this cache is only loaded once and updated when you change the load order or modify the mod).
-> Fixed workshop mode elimination on first placement
-> Fixed processing/storage in workshop mode
->and many other small improvements
Updated on September 1st:
Version 1.3.0
Bug fixes
-> Fixed a crash
Updated on August 31st:
Version 1.2.0
Overview
-> Grass detection improved. There's something special about hay that evades detection.
-> Added hay MCM settings
Version 1.1.0
Overview
-> Improved grass blocking
Chinese address:
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Dynamic grass
Dynamic grass removed from workshops and world objects in Fallout 4
What this module does
Dynamic Lawn automatically removes grass underneath objects, preventing vegetation from penetrating directly through floors, buildings, furniture and other structures.
Content includes:
Workshop items you place.
world object
Already part of the world.
The goal is simple: keep your lawn where it belongs.
Function
Workbench object support
Grass beneath crafting objects is automatically removed when you build a settlement.
World object support
Objects already in the game world can also prevent grass from appearing underneath them.
separate system
Workshop lawn removal and world object lawn removal can be enabled or disabled independently.
Adjustable clearing area
Configure how much grass should be removed around detected objects.
In-game configuration
Both systems and their removal settings can be adjusted directly through the MCM.
Enabled by default
The workshop and world object detection are enabled by default.
Working principle
Workshop objects
Dynamic Grass removes grass under and around objects when items are placed through the workshop system.
Existing world objects
The mod can also detect existing objects in the world and remove surrounding grass.
Remove area
The size of the affected area …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.