Dynamic furniture (updated)
Furniture creates additional clutter when in use and sometimes has an impact.
Screenshots 5 screenshots
About this mod Machine translation
Prefix:
Full DLC
Workshop framework:
Updated on June 15th:
Version 1.0.2
Replaced some textures/materials that were accidentally used in other mods. Added several new desktop items.
Updated on June 14th:
Version 1.0.1
Generated clutter now fades in instead of popping straight out. (Furniture will still pop up when the character moves away from it. This is intentional.
Chinese address:
Furniture creates additional clutter when in use and sometimes has an impact.
This is a derivative of the dynamic furniture functionality that I (Samutz, the original author) included in the Shelter Tech Tools plugin package for Settlement Simulator 1 and Settlement Simulator 2. People have been asking for more furniture over the years so this is how I approach it.
Featured Furniture
46 chairs, which can be used to hold food, drinks or various table clutter, at table/table height.
10 stools at bar height for food or drinks.
2 restaurant booths and 2 picnic tables, can create food or drink clutter and support multiple people.
2 desks, resulting in cluttered desks. There is an adult version and a children's version.
3 grills that generate food with light, sound and smoke effects.
A "Dynamic Furniture" menu will be added to the main "Furniture Workshop" menu.
Prerequisites
Workshop framework:
DLC: Far Harbor, Nuka World, and Vault Tech Workshop Additional DLC may be required in the future.
Creation Club content and high-resolution texture packs are not required.
Optional
Canary support
Plugins are ESL tagged.
This mod was created and tested using pre-next-gen tools and should also be compatible with the latest version of Fallout 4.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.