Driveables of the Commonwealth - APC
Driveables of the Commonwealth - APC
Screenshots 2 screenshots
About this mod Machine translation
Driveables of the Commonwealth - APC
Decided to finally finish the APC mod. ...why not.
¯\ _(ツ)_ /¯
It's mostly * Lore Friendly... and * mostly * Ummersive¯ \ _(ツ)_ /¯¯
\ _ _(ツ)_ /¯
Hello :=)
Add drivable/driveable APC. ...and a companion...and some other fun stuff.
notes:
- There is only one APC itself, and it is found in the world (based on small tasks).
However, there is still a workshop category with extra seats. So, if you can't find that little "Accessories" category in the workshop menu (probably far to the right), try heading to the center of another settlement (not necessarily a vanilla settlement, but having to launch the menu install script for a fully functional solution. Or even just go into the APC and come back.
- Automatron and Far Harbor are necessary and have no recourse.
- Yes, the wheels do move...but they're a bit out of place. To be honest, I'm totally tired of it <tweak, test, nudge adjust, nudge, test, ErrMahGerd, test... 4 teh evers! >. Anyone wanting to mess with their time more, just let me know and they can patch __that_.
integral:
ShadowLiger
Cancer
LimitlessBricks
Shavkacagarikia
ViciousCeph
500slr
Known issues:
There are several... =/
- Do not try to ride again while riding.
- Requiring passengers to take passengers is problematic...and simply inconsistent. Also, it's better to just leave the Power Armor or anyone else's Power Armor as it doesn't look that good. I believe it's not too bad and there aren't any long-term issues if you try placing companions...unless you have a Companion Mod that does weird things to the vanilla system.
Incompatibility issues:
- When installing any button weapon lowering, weapon lowering, weapon downgrading mods, when disassembling the APC you can:
- Facial issues appear on players (albeit very rare). This is actually a common bug (since we use Vertibird as the basis for these Jees). Exit the game and face should come back. Otherwise, choose which mod to use, That or That.
- Because players cannot exit or enter APC, and at the same time, players cannot control or control APC at inappropriate times.
- Any mod that edits the animation of vertibird mount/dismount. Vertibird Jump confirms the issue.
- Amazing follower adjustment possible problems. As far as we can tell, it's mostly just compounding any possible Companion/APC interaction issues... specifically the AFT option that makes Companions automatically go into mounts.
To uninstall:
Keep any clearings and then save, extend and delete/delete all those mod's files manually or via your preferred mod manager app.
Decided to finally finish the APC mod....why not.
¯\_(ツ)_/¯
It's *mostly* Lore Friendly...and *mostly* of Ummersive
¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Hello: =)
Adds a drivable/ridable APC....and a companion...and some other fun stuff.
Notes:
- The APC itself is only one, and it's found out in the world (per the small quest).
There is still a workshop category with extra bits, however. So, if you can't find that small 'Accessory' category in the workshop menu (likely very far to the right), try traveling to the center of another settlement (doesn't have to be a vanilla settlement, but does have to be a fully functional settlement) to kickstart the menu install script. Or even just go inside the APC and come back out.
- Automatron and Far Harbor are necessary, without recourse.
- Yes, the wheels do move...but they're a little out of sink. To be honest I just got totally tired of the <adjust, test, miniscule adjustment test, tiny adjustment, test, ErrMahGerd, test...4 teh evers!>. Anyone wants to mess with their timing more, just let me know and they can patch __that_.
Credits:
ShadowLiger
Cancerous
LimitlessBricks
Shavkacagarikia
ViciousCeph
500slr
Known Issues:
There's a few... =/
- Do not try to enter another ride while on a ride.
- Asking a companion to ride is problematic...just not consistent at all. Also, best just to leave Strong or anyone in power …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.