Drivable federal APC (Chinese update)
Added pilotable APCs with working turrets to Federation.
Screenshots 8 screenshots
About this mod Machine translation
Added pilotable APCs with working turrets to Federation.
Original address:
Prefix:
Far Harbor DLC
Driveables of the Commonwealth - Havok Physics Vehicles - Truck:
Updated Chinese address on September 9, 2026:
Updated on July 29th:
Version 4.61.00
- See documentation/changelog for all changes in version 4.61.00 4.61.00
Version 4.29.44
- Please see the Main/Basic/Truck module's documentation/changelog for all changes in version 4.29.44.
Version 4.25.00
- Please see the documentation/changelog (Truck) for all changes in version 4.25.0 0 4.25.00.
Version 4.00.00
- For all changes in 4.00.00, please see the main/base/truck module's documentation/changelog.
Version 0.3
- For all changes in 3.17.23, please refer to the documentation/change log of the 3.17.23 main/base/truck module
-Don't forget to update the framework to the current version, 3.17.23.
Updated on January 6th:
Version 0.2
- See the main/base/framework (Truck) mod's documentation/changelog for all changes in 3.13.06
This mod utilizes the Commonwealth framework's Driveables to bring driveable APCs to life! !
The turrets fire and there are many configurable options such as texture changes from clean to rusty, removable turrets, hatches that close or open to view your character, working lights and even animated propellers! !
This was created by BlahBlahDeeBlahBlah, the creator of Driveables of the Commonwealth.
I (the original author Oynlen, the same below) have no idea how this thing works, so I direct all questions to him, thank you.
Drivables in the Commonwealth - Havok Vehicle Physics - Trucks
(always latest version)
Required! !
You can find that Mod >Here<
All credit goes to BlahBlahDEEBlahBlah and other contributors to the Driveables of the Commonwealth framework.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.