DLC missions - no longer forced to start
Made individual DLC missions only start after you listen to their radio signals.
Screenshots 1 screenshots
About this mod Machine translation
Made individual DLC missions only start after you listen to their radio signals.
I just removed the first target in each mission, Listen to the %RADIOSIGNALNAME%, so now these missions will only show up in your mission log after you actually listen to their signal. Super easy and convenient. Only start them when you are ready. Now it works the same way as the Trinity Tower or Silver Shroud quests.
Affected tasks:
Mechanical Threat (DLC Automated Workshop)
Calling (DLC Shelter Tech Workshop)
Get on board (DLC Nuka World)
Traveling Far from Home (DLC Far Harbor)
Fire Support (Brotherhood Mission at Cambridge Police Department)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.