Diamond City Interior Expansion (Updated)
Tired of Diamond City's bland, poorly designed houses, bars and shops? This mod overhauls and remodels all Diamond City interior areas (excluding Home Plate and Kellogg House), adding more detail and creating a richer, more immersive living atmosphere.
Screenshots 5 screenshots
About this mod Machine translation
Tired of Diamond City's bland, poorly designed houses, bars and shops?
This mod overhauls and remodels all Diamond City interior areas (excluding Home Plate and Kellogg House), adding more detail and creating a richer, more immersive living atmosphere.
Original address:
Prefix:
Basic 6DLC
The optional file DiamondCity Interiors Expanded DCSecurityRemoved was updated on August 3, 2026. You can choose to install it according to your needs:
This is (especially) directed at the Diamond City interior design, where military barracks were dismantled for unwanted use.
Updated on November 4th:
Version 1.2
Fixed some navmesh issues, NPCs won't hit objects - path positioning for some cells is better.
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Extreme Makeover: Diamond City Home Edition
Tired of Diamond City’s bland, cramped and poorly designed interiors? This comprehensive renovation transformed nearly every interior cell, transforming the city into a richer, more immersive, and more habitable environment. Every home, shop and public space has been thoughtfully redesigned to enhance exploration and atmosphere.
Now you'll notice that the wealthier citizens live in better, well-maintained conditions than the poorer residents, but everyone still takes care of their surroundings - most areas aren't filthy. There are more items to loot, so it might be profitable to visit and rummage some houses.
Lord Stirling's house - previously unused except for one mission - has been remodeled and will gain a new tenant over the course of the game. Once Dr. Crocker is defeated in The Vanishing Act, these changes dynamically reveal new content.
This mod also integrates with my mod "Diamond City Fenway Ammunition" to give players more areas to explore and interact with, making Diamond City feel like a truly vibrant and lived-in hub.
Renovated areas include: Abbot's House, All Faiths Chapel, Choice Chops, Codman Residence, Colonial Taphouse, Cooke Residence, Chem-I-Care, Commonwealth Weaponry, Diamond City Surplus, Fallon's Basement, Kathy & John's Super Salon, Mega Surgery Center, Power Noodles, Swatters, Diamond City Radio, Doc Crocker's House, Doctor Sun's House, Dugout Inn, Greenhouse, Hawthorne Residence, Latimer Residence, Pembroke Residence, Public Occurrences, School House, Science! Centre, Security Office, Shenkawolski House and Valentine Detective Agency.
Thank you so much!!
"RJG3263827" He helped merge the mods so everything is nicely compressed which is great for your load order.
"JoeBlow90" allows me to use two of his awesome mods: Diamond City SchoolHouse Revamped, Publick Occurences Revamped, which means less work for me.
I tested my mod.
CSEP Introduces Loaded Bases 2.0 - Final Chapter - Quest Mod This mod should be placed above mine in the load order to prevent errors in Security Office.
Fourville This mod should be placed above me in the load order to prevent security office bugs.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.