DC Waterfront Trailer Home

by Durast·v1.0·Updated 2018-11-03

DC Waterfront Trailer Home

Screenshots 1 screenshots

About this mod Machine translation

DC Waterfront Trailer Home

Small cozy trailer home in Diamond City, behind DC-Radio. The style is a little rough, but not a lot.

I found it to be a good fit, but if you're really there, you decide for yourself.

This is an old school player's home made in the Creation Suite, without workshop functionality. °°° Requirements °°° Fallout 4 - No other mods or DLC required Highly recommended ENB! °°°FEATURES°°° - Some custom meshes (bobblehead-shelf, stove, neon, DOGHOUSE!) - Working collisions for all mesh edits - Pre-composed without destruction - Linked workbench - Navigation - Safe storage of all containers - Two versions: ENB

(editable mesh light for ENB-Bloom) and non-ENB (for uglyness)

°°°Performance°°°

I didn't see any significant performance drops (GTX 1070, Core i5 6600K, FPS capped at 60).

Of course, added detail always costs something. Tempting as it is, I'm not too cluttered by the fact that it's in an outer cell.

Place objects together into static collections using the same material or combine them in Max/Blender.

Generating new precompositions and previews for this mod always glitches....maybe I'll try this again.

But as I said above, I've combined a lot to keep the number of draws to a playable level.

Mild compatibility

All mods except those that edit the exact same location in Diamond City.

If it is compatible with Diamond City Expansion, it must be tested. A navigation conflict is most likely to occur.

A small cozy trailer home in Diamond City, located right behind DC-Radio. The style is bit junky but not to much.

I find it well fitting but if it is really immersive you have decide for yourself.

This is an old school player home made in the Creation Kit, there are no workshop features.

°°° REQUIREMENTS °°°

Fallout 4 - no other mods or DLCs required

ENB is highly recommended!

°°° FEATURES °°°

  • a few custom meshes (bobblehead-shelf, cooking stove, neon signs, DOGHOUSE!)
  • working collision for all mesh edits
  • no destroyed precombines
  • linked workbenches
  • navmeshed
  • safe storage for all containers
  • two versions: ENB (edited light meshes for enb-bloom) and Non-ENB (for uglyness)

°°° PERFORMANCE °°°

I didn't notice any heavy perfomance drops (GTX 1070, i5 6600K, framerate capped at 60).

Of course increased detail will always cost a bit. Although it was tempting, i didn't go crazy with the cluttering, since its located in an exterior cell.

Close together objects with the same material i put into static collections or combined them in Max / Blender.

Generating new precombines and previs for this mod always ended up glitchy....maybe I'll try this another time.

But as i said above, i already combined a lot to keep the draw call count at playable levels.

°°° COMPATIBILITY °°°

All mods, except those editing the exact same location in Diamond City.

If it's compatible with Diamond City Expansion has to be tested. There will be a navmesh conflict most likely.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
DC Waterfront Trailer Home
File size
2.8 MiB
SHA-256
73ea29a3fbc2652ce18cc87b2540607144ebcb4c151fa111225c0f9b8b652ab3
Stored at
2026-10-12 23:33