Cz Scorpion Evo 3

by xNemesxs·v1.0·Updated 2023-12-31

Added Cz Scorpion Evo 3 submachine gun to Commonwealth Wasteland

Screenshots 8 screenshots

About this mod Machine translation

Added Cz Scorpion Evo 3 submachine gun to Commonwealth Wasteland

As the title states, a Cz Scorpion Evo 3 submachine gun has been added to the Federal Wasteland, including the following content:

2 types of muzzles

Muffler with various color replacements

3 barrel styles with various color alternatives

3 magazine styles with various color replacements

2 styles of gun stocks, one supports different color replacement, and the other is only original black

2 types of A1 (fully automatic) bolts with various color replacements

2 types of S1 (semi-automatic) bolts with various color replacements

6 types of grips

6 types of sights

10 damage modification options

and two interchangeable gunshots

How to obtain: Crafted at the Chemistry Workbench or obtained using the ESP Extractor

Known issues: Model penetration may occur when held in third person and animation errors may occur when firing.

Update on March 15th: Fixed the problem of mold penetration and misalignment in the third person view, fixed the problem of missing material of the gun stock in the Damascus skin, and updated the version number to 0.75beta

Update March 27: All Cz Scorpion barrels have been redone so it now looks rounder than the original. Resize the barrels and make them a little smaller. Makes the long barrel longer and looks more like an extended barrel on a submachine gun or a rifle barrel. Fixed Cz Scorpion on loading page (with new barrel). Slight adjustments were made to the position of the small magazine. Cut down on the range, because if you use the ACOG with an automatic bolt, it will act like a 1150 rate of fire sniper rifle. The version number is updated to beta0.8

(Filling in the pit, this should be considered the final version) Beta 0.85 version will be updated on April 9th:

Officially fixed all Cz Scorpion loading menus with new barrels. The range had expanded a bit and I realized I had eaten a little too much. You guys will love this, but I engraved the model's name on the side of the gun. Added Damascus Gold silencer. Adjusted muzzle position. Fixed the "Green Machine" foregrip position in the loading menu. Adjusted OKP-7 reticle position.

Version 1.0 updated on November 7th:

The big problem, aka the animation is complete. However, I made sacrifices. I managed to use the animations from the Hk UMP in the mod and rig them to work for the scorpions (I hope this isn't a problem). The downside is that they won't work with the S1 since it's semi-automatic. I have to figure out a way to do this. It's not completely gone yet, but it's just a separate master file, but if you don't care about animations, use BETA for now and they'll always be available. But the animation looks pretty good. This is better than holding everything between your hands.

I made several changes to the ESP file. I changed Ichigo to an internal struggle. Due to the separation of the S1 I changed some descriptions but only removed one variant and that was the "Hunter" as I actually intended to make it only semi-auto, but also temporary, and fully automatic. I had Ella's badge glowing on the receiver and suppressor.

(Just to make up for the temporary disappearance of S1.

I added a few more attachments.

I started writing code for a mission, it's not in the files but I thought it was worth mentioning, I've also made the files so the scorpions can be purchased and I think the ammo is too I just need to test them.

I completely changed the look of the magazine. I had to change the pictures (all the pictures), but I even changed the magazine for the S1. I made "doodle" mags that are actually doodles to give me time to change the picture.

(all)

The 2k and 4K versions are now packaged and uploaded together.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Cz Scorpion Evo 3冲锋枪(更新)
File size
747.0 MiB