Cursed Mansion (updated)
It is my pleasure to invite you on a trip out of town, where there is a beautiful mansion, fresh air, the smell of pine trees, and a cozy fireplace. I hope you will not be confused by such a trivial matter as the curse of the ancient god Yog-Sothoth.
Screenshots 8 screenshots
About this mod Machine translation
It is my pleasure to invite you on a trip out of town, where there is a beautiful mansion, fresh air, the smell of pine trees, and a cozy fireplace. I hope you will not be confused by such a trivial matter as the curse of the ancient god Yog-Sothoth.
Original address:
Prefix:
Far Harbor DLC
Updated on September 2nd:
Version 2.0
Big update!
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New anomalies:
- Gold watch anomaly: added in restaurant. If you pick it up, it will burn until you dispose of the item.
- Burnt Chef anomaly: added near the sawmill. The burned cook is still there, burning forever.
- The Guardian's Gaze Abnormality: Just outside the window of the Guardian's cabin, his eyes are fixed on a tree branch. He's still watching.
- Bloodthirsty tree anomaly: added to the greenhouse. A tree that feeds on the sap of carcasses brought by wolves.
- Ball lightning anomaly: added on the right side of the church.
- Forest Trap Anomaly: Located opposite the fountain. Triggered when you walk between specific trees.
- Dogmeat Anomaly: Located behind a clearing where trees were cut down near the sawmill. Your loyal Dogmeat roams there, but if you try to talk to him or attack him, he will turn into a wolf.
- Ghost patrol anomaly: On the way to the greenhouse, a ghost agent can be seen among the trees on the left. He is still patrolling, guarding the territory.
- Eternal sleep anomaly: If you sleep inside the house, you will never be able to open your eyes again.
- Toxic Water Anomaly: All water in this area is completely poisonous. Drinking it can cause coughing and health loss.
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New note:
- Agent Notes: Located under the greenhouse trees.
- Agent Description: Located in the basement, on top of the barrel.
- Artist's Note: Located in the attic, placed on a chair.
- CRITICAL WARNING: Located in the driver's seat of the garage.
- Maid's Note: Located in the room behind the kitchen, on the table.
- Crazy Chef Notes: Moved from the kitchen to the outdoor area, next to where he died.
- Agent's Note: Located on master bedroom dresser.
- Agent's Note: Located on the nightstand in the master bedroom.
- Agent Description: Located in the bathroom on the second floor, near the sink.
- Witch's Note: Located on the ritual table in the ritual hall.
- Witch Acquaintance Note: Located in the basement colonnade, on a fallen tree.
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Improvements and fixes:
- Mission Progress: Opening the main door triggers a mission marking all keys and other items needed to advance.
- Map adjustment: Improved the blocks on the left side of the ritual hall to make it clear that the passage is impassable.
- Bugfix: Fixed a bug where the invisibility effect in the player's water reflection would be removed when reloading a save at that location.
- Audio tweaks: Mouth audio track shortened.
Chinese version address (the download address is in the introduction):
Now upload the NextGen (compatible with anniversary version) and OldGen (compatible with version 163) main files as well as upgrade files and optional CBBe files. Choose to install according to your needs.
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Introduction
Ladies and gentlemen, I present to you a horror-style adventure with an otherworldly backstory.
Where?
Here's what's waiting for you in this mod:
An old-school mission with no mission markers and no enemy hordes in mind. You have to think, read and explore. Objectives range from classic key hunts to maze exploration and access to deadly anomalies.
A new medium-sized location containing a mansion, a greenhouse, a sawmill, a hedge maze, a church, and a crypt. What could be more beautiful than this in the countryside?
A madman outfit, a leather skirt, and a rune ritual dagger. Not even Hannibal Lecter has anything like that in his wardrobe.
Immersive dark atmosphere, easter eggs, anomalies, sounds.
Many notes reveal the history of this mysterious place, filled with dark magic, and a woman who was born with everything in the world, but longed to understand the outside world.
A final boss that will knock you down.
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.