CROSS_RugerMkV

by Niero·v092a·Updated 2019-02-20

Screenshots 8 screenshots

About this mod Machine translation

detail:

Added Ruger Mk V pistol to the game via scripted level list. The gun itself is highly customizable, featuring a new and improved crafting bench menu with semi-correct ordering.

For simplicity, the MkV fires .38spc by default, but if you don't mind the tedious ammo conversion, you can craft the .22lr round on chemlab and use the ammo conversion magic within the weapons workbench. Keep in mind that while .22lr is cheaper (10.38spc converts to 15.22lr) and has a larger magazine capacity, it also reduces damage.

If ballistics is hard for you, there's another option: Elemental Infusers! Harness the power of science! A capable Tinker/Nuclear Physicist can add cryo/fire/plasma effects to weapons. There's even a full Plasma Cell ammo conversion option when using the Plasma Infuser. Element Injector provides an alternative upgrade path to the usual Gun Nut process. If guns and science are your thing, you can combine the two progressive final tiers into a truly terrifying wasteland weapon.

Bullets and science both put you to sleep? You can also try the Ruger MkV non-lethal add-on for an extra challenge!

Fire/Plasma Infuser effects are available for CROSS_Crits.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CROSS_RugerMkV
File size
187.0 MiB