CROSS_InstituteExpeditionarySuit

by Niero·v090b·Updated 2019-02-10

Screenshots 8 screenshots

About this mod Machine translation

Killer:

Before the Institute could advance gen-3 Synths to complete their delicate surface missions, they had to send real humans out on the ground to conduct manual research, and to protect these agents, they developed The Institute Expeditionary Suit (IEX). The IEX suit is the pinnacle of wasteland utility, providing armor and resistance for the harsh wasteland.

detail:

The base gear itself is sufficient to fully negate minor radiation hazards from shallow water, and when worn with all items, provides nearly complete immunity to radiation, on par with industrial hazmat suits. A special context menu can be accessed by equipping in pip-boy mode, allowing you to change gear styles on the go without the need for an armored bench.

The IEX mask acts as an advanced gas mask, light source, and is a platform for advanced technology modules that help Institute agents navigate the less friendly elements of the wasteland. Additionally, the mask can be attached to the belt of the base gear when not being worn.

IEX clothing:

Equipped with a context menu via pipboy you can change gear styles anywhere in the wasteland, the context menu requires you to have only one IEX outfit in your inventory and it will not display properly.

-Undershirt Toggle: enable/disable

  • This option is only available with or without jacket.
  • Belt style: Default/Kellogg

-Mask on Belt Toggle: Disable/Auto

  • This function allows the IEX mask to be attached when not being worn.
  • When enabled, an additional option is added to select the glass color of the mask on the belt.
  • Requires you to have only one IEX outfit in your inventory, this is a technical limitation of the script, similar to the context menu.
  • The mask on the belt will use the current skin of the equipment.

-Armpatch

  • This is the only faction mark on the entire outfit and can be exchanged independently of the skin
  • Dress style:

---Note: Turning on jacket and no-jacket styles disables setting bonuses.

  • default
  • Kellogg, this is what Kellogg is wearing in the cutscene
  • Loose shoulder straps
  • No jacket, undershirt visible
  • Open jacket exposed, undershirt visible
  • No jacket, undershirt visible
  • Open the jacket to reveal the undershirt

IEX Mask:

-Headlamp color: blue/green/orange/purple/red/turquoise/white

  • Glass color: black/blue/gold/purple/red
  • Each color also comes in a more opaque version

-Module: Modules are high-tech (scientific!) mods that add unique bonuses

--- Hacking Enhancer - Get 2 hacking guesses

---Human Highlight HUD - Humans are highlighted in target mode. Ignore Synth Infiltrators, Courses, Ghouls and Institute Staff. Drain pipe AP.

---Lock-on Routine - Each shot of the same limb in VATS increases accuracy by 5%.

---Occlusion Countermeasures - The target body parts in VATS are occluded, and the accuracy is low.

---Gadget: Predictive limb targeting - 25% increased damage to limbs.

--- Recon Visor: Reconnaissance tracking of all weapons in target mode.

---Situational Awareness Enhancer - Temporary time slow effect when entering target mode. Costs 30 AP.

---Hit Point Recursion - Increases critical strike speed by 20%.

---Rebreather - Allows breathing underwater.

skin:

--Skins offer no features or bonuses, they are purely cosmetic.

  • Free skin pack from Gumroad that provides full resolution for all skins.
  • Although they have a faction name, the skins do not have any faction markings.

-14 total skins: The first 3 killer skins downloaded are 2k

  • Institute of Classics (blue-gray)
  • Modern Research Institute (white and red)
  • Tenth Reserve (White - Black)
  • Autumn (brown - orange)

--BoS (gray-orange)

  • Dessert (tan)

--Enclave(Tan-Black)

--Enforcer (black and blue)

  • Guna (green)
  • Medical (white and blue)
  • Militia (blue)
  • olive (green - brown)

--Outcast(Black-Red)

  • Railway (black gray)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
CROSS_InstituteExpeditionarySuit
File size
100.0 MiB