CROSS_BreakActionLaser
Screenshots 3 screenshots
About this mod Machine translation
Killer:
The BAL7, developed by General Atomics, is the public replacement for the military's AER9 laser. The BAL7 was originally marketed as a varmint rifle for rodents and small game, with the gimmick of "instant and clean vaporization," making it popular among tinkerers looking for ways to drastically increase their power output. Its simple design and durable components make it ideal for personal customization and hunting of all kinds...as long as energy saving is not an issue.
balance:
The Break Action Laser is designed to fill the frustrating power gap of standard laser weapons. Laser scatter weapons are nearly useless (and completely unusable) outside of melee range, while semi-auto lasers lack the power output to be useful as late game weapons. BAL filled an early gap by offering an upgradeable shotgun with moderate range.
Later, with higher levels of Science and GunNut, BAL can fill other roles in your arsenal (and give you a valuable way to burn Fusion Cells). The Lobber muzzle turns the weapon into a grenade launcher, rapidly firing medium-range explosives. The Discharger Muzzle offers the longest possible range with an accurate and powerful single shot that can withstand the resistance penetration of the most powerful ballistic weapons.
notes:
All BAL configurations work using standard fusion cells to avoid cumbersome chemlab ammunition conversions. It's not like you're going to be doing Gauss Rifle level damage for a single Fusion Cell, each shot will pull extra ammo out of your bag.
Custom sounds give each muzzle option a suitably satisfying punch rather than the standard laser "pew".
Fully compatible with CROSS Crit Gore overhaul, no patches required.
The patch that burns the battery here is the battery.
- Add BAL to various level lists in the world via script, without editing any vanilla records.
- Most enemies that can have a laser by default have a chance to carry one, most likely the Gunslinger.
- Most gun suppliers can also produce them in their shops.
-Legendary spawns are also enabled, they start appearing at level 15+
- You can make BAL in chemlab (or Cybernetics Lab if you use CROSS_Cybernetics).
-Console searches for "Break action Laser" to get the loadorder unique ID, use the ID ending in 0017F9.
Manual installation:
- Download the Main archive
- Extract all files in the archive to *Steam*/Fallout4/Data
- Download a skinpack from Glue Road.
- Place the "-Textures.ba2" file in *Steam*/Fallout4/Data
- Activate the mod using the mod manager of your choice, or use the in-game mod list
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.