Creature Follower ESP Version
生物随从ESP版
Screenshots 7 screenshots
About this mod Machine translation
This mod allows you to take your favorite creatures from the Fallout universe into the wasteland.
Want to run around with a wild hound, gorilla, Radscorpion, Molerat, Bloodbug or Mirelurk Queen?
Or rather a radroach or stingwing,....for v3 Damien offers more, so we get more, then double the minion options.
This means you can now choose from 25 possible followers, and the number 26 is in the options file to avoid spoilers.
So many options.
They can equip and use items*.
Summoned companions have full follower interactions** such as wait, go and wait.
But best of all, they don't take up follower slots, so you can bring your vanilla followers as well.
Written installation instructions:
Download the mod manually. Extract the contents of the .rar file into the Fallout 4 folder.
Make sure shaun.esp is in Fallout4/Data and that the shaun named text file is in the main Fallout folder
Open NMM and check if the shaun.esp file is active, check the box if not.
Can't find it in NMM or don't have NMM? Enable viewing hidden files and go to C:\Users\(computer name)\AppData\Local\Fallout4
Open Plugins.txt and add the following lines to "shaun.esp" without " and make the file read-only.
Summoning instructions:
Creature list with all summons options and their bat commands is included in .rar Find the bat command you want.
If you extracted the contents of the rar, you can find it in the MAIN Fallout folder with all the shauntext files.
Open the game.
Ingame, open the console. Click on a static, non-interactive object. Coffee cups, traffic cones, burnt news papers.
In the console, the RefID will be displayed. This is an 8-digit code that looks like (0085F2CE).
When you see a RefID, use the batshaun(name) command of the creature you want to summon.
Close your console, quickly travel to any location and look around. A Stagg should be summoned near you.
(If nothing spawns nearby: check out the FAQ below and follow the instructions listed, or watch the installation and summoning video for step-by-step instructions)
Click on the stagg and it will give you a RefID (xx77777) [EP] again using the bat command: nuke: POEF to turn the stag into the creature you want to summon: nuke
Frequently Asked Questions:
- Can I rename my followers?
Yes you can and we made a video on how to change it. This is a more advanced step and requires your FO4edit mod.
How To: Customize Your Creature Followers
- This doesn't work for me. What am I doing wrong?
I don't know from here, but check out the instruction video. It shows step by step how to complete it with 99.9% success.
- The game crashes when I use "bat shaun...."
Make sure to select a static non-animated item/object to get the refid. This cannot be an NPC or your character.
-Console responds "Unable to find bat file"
Make sure the shaun named .txt file is in the main folder of Fallout 4 and the esp is in the Data folder. Open NMM or plugins.txt located in C:\Users\(your computer name)\AppData\Local\Fallout4 and check if esp is enabled.
- No stagg appears, no error response in the console
Check NMM and loadorder.txt located in C:\Users\(your computer name)\AppDat
a\Local\Fallout4 to ensure Shaun.esp is active. Ingame, open the console using "Help Venison 4" and there should be an NPC_: In the list, the PRID number ends with 777777 and the name is "Venison". Use "Player.placeatme(xx)777777" with your venison PRID. This will summon the venison next to it. Click on the venison, use your desired "bat shaun...." command and you should now have a follower.
- The creature doesn't follow me, the bat/command only works on npc's
Creatures you summon with this mod should follow you at all times. Teleporting to another cell also teleports followers. If you can only summon a world NPC by clicking on them there may be a problem installing or activating the mod. This can cause errors such as followers not following the player. You can only use REFIDs of non-animanted objects/items, using world npc REFIDs may cause th …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.