Creative engine adjustments (original Fallout 4 crash fix update)

by StarryCrown·v17·Updated 2026-10-04

Various bug fixes and performance improvements

About this mod Machine translation

Various bug fixes and performance improvements

Original address:

Prefix:

Address Library for F4SE Plugins:

Fallout 4 Script Extender (F4SE):

Updated on October 3rd:

Version 17

iRenderer_D3D11FramePresent - actually locks the renderer when presenting (fixes crash/freeze)

Version 16

Extensive additional hardening for various functions

Miscellaneous: bWarn_IOManagerTaskLeak - Warn when using a bad mod that breaks IOTask reference count management (similar to long load time fix bQuickLoad) (163, 984, 221, 240)

Fix: bTextureUpdate_FlushSubmitsPendingBatch - vanilla freeze fix, game would freeze if >2048 textures were switched quality level at the same time (163)

Performance: bRenderer_NoPresentBarrier - faster texture loading in all cases, including loading screens (163, 984, 221, 240)

Fix: bHavok_SyncSpeedFloor - vanilla freeze fix, Havok animation speed was not limited, meaning animations (especially overlay animations) could reach ridiculous durations, causing the game to freeze (163)

Fix: bSubBehaviorGraph_ReplaceCanceledData - vanilla freeze fix, when loading SubBehaviorGraph when loading a save, the game would lose them and go to an infinite loading screen (163)

Fix: bBSScript_IdempotentTypeRegistration - allows the game to register duplicate Papyrus types (but not actually register them) - allows you to run PCL and Hydra at the same time

Repair method: iRenderer_D3D11FramePresent - Prevent game performance from declining when the D3D11 swap chain cannot be displayed in the D3D11->D3D12 pipeline

Fix: Original bug, the panel generation request may appear when the old version is loaded, resulting in incorrect attribution of hues and an infinite loading screen.

Fixed: CETweaks bug, broken facegen slices cleaning slices could cause them to get trapped, resulting in infinite loading screen

Performance: BC1 encoding/decoding support for bFaceGen_FastEncode

Others: iDiag_DumpHotkey - manual thread dump, used for infinite loading screens and other situations: default CTRL+Shift+F12, dump is stored in F4SE/plug-in/

Updated on September 25th:

Version 15

Bug Fix: bBSFile_PrefetchLifetimeFix - Fixed vanilla memory corruption bug when prefetching files (163, 984, 221, 240)

Performance: bStreamer_FastFindSlot - Fix the problem of performance degradation of anchors during long-distance broadcasting (163)

Updated on September 12th:

Version 14

Additional hardening of texture streaming to properly account for the reference count of handover textures.

Updated on September 11th:

Version 13

Additional face generation logs (texture filenames included if any)

Updated on August 25th:

Version 12

Narrow down bPipboyMap_CacheWorldTexture's BSShaderManager::GetTexture hook (compatible with other mods)

Updated on August 22nd:

Version 11

1.11.240 supported.

On a roughly equivalent functional reimplementation, please silence the message box.

Updated on August 6th:

Version 10

1.11.221 (AE): Add support for bFaceGen_RustyFaceFix, bFaceGen_DeliveryFix

bTimerResolution1ms - Slightly faster file streamer under load

Updated on August 4th:

Version 9

"bLoadScreen_SkipRedrawLoop" will be automatically disabled when shooting to avoid triggering shooting bugs, resulting in a significant drop in frame rate.

"iUmbra_PortalQueryGrid" and "iBSMTAManager_ClaimChunk" - Minor tweaks to rendering to make it slightly faster.

Updated on July 31st:

Version 8

Fixed "bMaterial_ParallelBaseTextures" regression, never worse than vanilla

"bLoadScreen_YieldRendererLock" and "bLoadScreen_SkipRedrawLoop" - faster loading (faster loading if you can tolerate not having to rotate the 3D model)

Updated on July 28th:

Version 7

bTextureStreamer_LibDeflate - Faster texture decompression

bFaceGen_DeliveryFix - More face generation fixes, especially for "random" ones

Do more diagnostics for Perflog and hopefully improve bMaterial_ParallelBaseTextures

Updated on July 27th:

Version 6

bStreamer_FixLoadChunksArrayFlag - fixes texture loading corruption caused by Addicol

Further …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Creation Engine Tweaks for Fallout 4 106544 17 2026-10-03T05-55Z p5IURVbSU.zip
File size
1.3 MiB
SHA-256
1d020dc302e0d8f4df3c6d20992430f350b8c151bfed69c315e1f87e389d75a5
Stored at
2026-10-11 07:19