Creation of COOTS

by Dungeonmastermorin·v2.8·Updated 2019-05-02

COOTS的创作

Screenshots 8 screenshots

About this mod Machine translation

Requires version 3.4.1 or higher of Sim Settlements

Settler Navigation: Yes

Construction Phase: Yes

Random clutter: some

Performance Setup: A Little Radio (I have a bottom barrel mount)

detail:

With the new advancements in Sim Settlements, I have been able to make this mod without any masters except Fallout 4 and Sim Settlements! However, some plots (denoted by a) will not work without something else specified.

Inspired by some of Uituit's awesome work in Junk Town, I also made various types of "tight" interior plots. These are 1x1 (about half the size of the internal plot indicators) and are all on the activator side. Hopefully these will allow you to fill in some tight space on your lot with an existing building.

A lot of mod information and controls can be found in my holotape (which can be used on any city planner's desk). You must run holotape at least once to activate all options.

Opportunity gardening (compact interior decoration)

  • Compact indoor planting using a variety of vegetables.

Nuka Bar (Appearance) [requires Nuka World optional]

  • Various Nuka Colas exteriors for sale. At level 3 there is a very grand feature. Some objects float a little bit (I'll fix that

it comes later).

Pimp My Pip-Boy (Appearance)

  • A custom supplier selling faulty Pip-Boys (scrap) and custom Pip-Boys your settlers can wear! The Pip-Boys you purchased may have been painted if you had a Creation Club paint job, and you can purchase the paint job for your own Pip-Boy (only the paint jobs you own). Supported (*new in 2.7): Abraxo*, Aquatic Camo, Arc-Jet*, Blue*, Chrome, Cruiser, Desert Camo, Gray Tortoise*, Grognak, The Inspector, The Institute, Mantaman, Mystery Mistress, Nuka-Cola, Nuka-Cola Quantum, Onyx, Overseer, Patriotic, Pink, Plain, Red Rocket *, Reilly's Rangers, The Silver Shroud, Vim *, Vim Refresh * and White.

Randomly recovered remains (compact interior)

  • Closely arranged general merchandise suppliers. The front must be clear; try to keep the right side clear.

Slocum's Joe Donut Shop (External) [Request Slocum's Joe CC content for selection]

  • Customized vendor type that sells donuts, donut ingredients, and ultimately coffee and tea. You need to complete the CC acquisition mission to unlock this plan. Add a little incremental happiness.

Slocum’s Joe Satellite (Internal) [Request Slocum’s Joe CC content for selection]

  • An in-house plot with the same custom vendor types as Slocum's Joe Donut Shop. You need to complete the CC acquisition mission to unlock this plan. Add a little incremental happiness.

Evil Bang Bang Noodles (Exterior)

  • Damn noodle supplier in your solution!

Shit House (compact interior)

  • Small industrial land that produces fertilizer and a bit of nuclear material. You can reset the plot if the poop bucket inside is knocked over; I don't know why it wouldn't stay the same.

Checkpoints (Exterior) (Large (2x2) and Small (1x1))

  • are connected to each other and form a short wall and a guarded arched entryway. together to fill more 2x3 spaces. Snap the 1x1 into the front right corner of the 2x2. Regardless of relative level, plans work well together

Prison Cell (Compact Indoor)

  • A small cell contains a captured attacker. I'm still trying to keep them in the damn cells, but they're harmless.

Closet Games (Compact Interior)

  • More arcade game machines for you to enjoy. Big thanks to Pra for allowing his arcade to be included in this mod. You can't make them with my mod, they are just added to the plot. So if you want to make your own, be sure to get his mod.

Palace Gaming (Internal) [Requires Arcade CC content to be selected]

  • Internal plot, occasional random arcade cabinets.

Deserter's bunker (external)

  • A former BOS, Institute, Gunner, Militia or Railroader shelter with decorations hinting at their past with variable bonuses corresponding to the type of level 3.

Cozy Nook (compact interior)

  • A warm and welcoming place for survivors to relax.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
COOTS的创作
File size
56.1 MiB