Craftable Animation Marker
Screenshots 4 screenshots
About this mod Machine translation
Add a bunch of objects named "Action Markers - xxxx" to other furniture, about 46 in total. Judging from the model, they are actually invisible carpets. But from the perspective of game mechanics, it should be considered furniture.
After these marked carpets are put down, the residents of the settlement will use them randomly in their free time, and then perform some actions, such as eating noodles, reading newspapers, kicking vending machines, etc. If you have corresponding objects around it, it will make the whole settlement look real and alive. For example, place an action mark next to the railing to support the railing, and place a kneeling person in front of the statue to pray. Place one with its back against the wall next to a wall or pillar, place a noodle eater next to the merchant, etc.
Notice:
1 Most of these objects can also be used by the protagonist (if they cannot be used, I have added a *), and they can also perform corresponding actions.
- It seems that several NPCs that the protagonist cannot use do not know how to use them (there is a dishwasher who actually does not know how to use it, but Gazao can use it), so there is no way to test it. I can only guess what the action is based on the name written by the author, which may not be correct.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.