Constitution's final sailing adjustments
Modify mission, ship and map markers for the USS Constitution's final voyage, and remove any faction tags.
Screenshots 8 screenshots
About this mod Machine translation
Modify mission, ship and map markers for the USS Constitution's final voyage, and remove any faction tags.
Original address:
The last flight...
In a world where people fight over dirty water and sentient mushrooms, the Federation's most rational minds naturally decide that the pinnacle of tactical wisdom lies in strapping a giant rocket engine to a 200-year-old wooden sailing ship. The Last Voyage of the USS Constitution requires you to suspend your disbelief and enter low-Earth orbit, tasked with helping a group of delusional wig-wearing robots realize their dreams of sea aviation. This is a mission where the laws of physics die, replaced by the pure patriotic fervor of a sentry robot who thinks he's an 18th-century brigadier general. You'll spend hours collecting high-tech modules just to watch a multi-ton relic of the sailing ship era gracefully crash into a skyscraper, proving that in a nuclear apocalypse the only thing more indestructible than a cockroach is a bureaucratic robot with dreams and a complete lack of aerodynamic awareness. Paradoxically, it's the most grounded writing in the game, mostly because everything else is frustrating, and it's exactly the type of "ridiculousness" that makes a radioactive wasteland worth living in.
Overview
This module will modify the relevant references for the mission "The Last Voyage of the USS Constitution":
Crash Ship Version: Move the ship into the Financial District and add a map marker. You can go inside as usual. All robots have been removed, but scavengers are still operating in the area.
Shipless version: Ships and their associated mission references are completely disabled. Replaced most of the actors in the surrounding area. The "hidden" original book has been moved next to the scavenger for easier access.
Install
New Game Required: Yes - this mod will not fully work on existing saves.
Plug-in type: ESP-tagged ESM/ESL – does not count against the 255 plug-in limit (ESL), non-persistent references are treated as temporary and are only loaded when near the player (ESM).
Method: Use the mod manager (Vortex/MO2) or install manually:
Loading order/priority: Load plugins in advance [▲]
compatibility
This mod is compatible with all major versions of Fallout 4:
OG/Legacy: v1.10.163 (includes Steam "pre-next gen" and GOG versions)
Next Generation (NG): v1.10.984
Anniversary Edition (AE): v1.11.137, v1.11.169 and v1.11.191
This mod does not affect PreVis and/or PreCombination (PVC).
Production staff
Bethesda, gaming and creation toolkit
ElminsterAU + team for their valuable tool xEdit
Arthmoor, on the unofficial Fallout 4 patch - UFO4P
PJMail, for "FO4RevertRefrVCSToPrevOver.pas"
Spencer Kimball + Peter Mathis, on behalf of GIMP
jindrapetrik, for JPEXS
Community
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.