Collective Modding Toolkit

by wxMichael·v0.4.0·Updated 2024-12-26

A toolkit for troubleshooting and optimizing mod settings for Fallout 4, built exclusively for the Collective Modding Discord community.

Screenshots 4 screenshots

About this mod Machine translation

Original address:

Updated on December 26th:

Version 0.4.0

Fixed: A crash could occur when reading an INI file if the setting is not within any [section].

Overview: PC specs are now displayed and a warning about MO11 VFS issues is displayed if Windows 2 24H2 is detected.

Overview: Mod update checks.

Scanner: Race Subgraphs option. Count the total number of Subgraph Addititve Race subrecords (RACE \ SADD).

Thanks to Zzyxzz for the suggestion and details!

Scanner: Junk file extensions: ".bak" and ".tmp".

Thanks Alundra for all the advice! More on the rest later.

Scanner: Solution text for invalid module version.

Scanner: Improved display of results in collapsible groups by type, count and annotation (clickable for details).

Scanner: Better detection and description of F4SE script overrides, as some mods intentionally provide these.

Thanks Argon for the feedback!

Scanner: Mod files and data will be scanned only if required by the selected option.

Tools: Buttons for the BA2 Merge Automation Tool (BMAT).

Tool: The channel name of the CM Authors tool.

Version 0.3.2

A toolkit for troubleshooting and optimizing mod settings for Fallout 4, built exclusively for the Collective Modding Discord community.

GitHub:

Function

Use delta patches to downgrade and upgrade Fallout 4 and Creation kit between previous and next-gen.

Provides a count of data files by type; Plugin (Full/Light) and BA2 (General and Textures)

Patched all BA2 files to v1 (OG) or v8 (NG)

Scan F4SE DLL for game version support

Scan your mod settings for potential issues.

More features are coming soon!

Suggestions and feedback are welcome. Features are prioritized based on the needs of the Collective Modding community.

Join and find the #????-cm-toolkit channel.

Install

NOTE: MO2 users do not install as a mod, but run from within VFS. This is not supported yet and currently causes the application to crash. *(Note, it is added to the MO2 startup items like Costume Studio or Bethini rather than installed as a module)*

Unzip the zip anywhere (except above).

Add 'cm-toolkit.exe' to your mod manager's executable.

Launch via your mod manager.

 

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Collective Modding Toolkit(更新)
File size
19.7 MiB