Chuck Yufarley
A less lore-friendly mod that adds a bustling, fully functional restaurant to your settlement. Add-on set for the Chuck Yufarley Collection. Designed for Next-Gen updates.
Screenshots 8 screenshots
About this mod Machine translation
A less lore-friendly mod that adds a bustling, fully functional restaurant to your settlement. Add-on set for the Chuck Yufarley Collection. Designed for Next-Gen updates.
Prefix:
Shelter Tech Workshop DLC
Chuck Yufarley Collection:
Original address:
The greasiest spoon
It's retro. It's scruffy. Cram is a staple on their menu. Who says this place is unfriendly to legends? If the residents of Vault 33 are still eating jelly cake 200 years later, who's to say the surface dwellers of the Commonwealth can't whip up a burger basket and strawberry milkshake once in a while? Based on a cafe in my hometown where I (Chuck Yufarley) have never met a pizza burger that I didn't completely love, this set starts with the basic theme of a typical wasteland diner and turns the dial up to 11.
What does this MOD include?
Retro themed building shell based on 1950s American diners.
Assign four workstations to your settlers. Main counter/cashier where you can order takeaway food. A flat grill and frying station capable of producing 12 items. A pasture/broiler station producing 12 foods. A dish station, just for the sake of it.
Shelves, coolers, and display cabinets create random clutter when placed.
Seven snap-on counter parts allow for unlimited configurations and combinations.
Working vintage style restaurant jukebox with satellite speakers.
Configured with booths for two- and four-top seating, as well as stools that snap into slots along the counter, these stools... which. . . Generate over twenty unique dining animations. There are 11 animations for the booth and 17 for the stool. Sure, some animations are reused, but there are 28 unique food and drink items.
Coffee machine and shaker at work.
Utility table and warming table.
There are over twenty unique items in the Cashier's Barter menu. Most are foods with different effects and boosts.
Some miscellaneous items can be placed around the restaurant, including virtual jukebox enclosures and condiment boxes that snap into slots on the booth table.
Notes
Booths and stools found in restaurant packages generate random animated markers when placed. Dedicated versions of each deck/stool animation can be found in Yufarley Collection > Furniture > Seating.
Cashiers and cooks work 24 hours a day. The reason is two-fold. First of all, settlers and wandering random visitors can and do stop in for a bite to eat in the early hours, so it makes sense that this is an all-night restaurant. Additionally, settlers would flock to the restaurant before closing time, often before the kitchen staff showed up, so for the sake of realism, the kitchen staff never had a break. So, it's really two reasons, but the third reason is that the kitchen staff often sneaks over to the inn during work hours to knock some off. That's not a good look.
Like the Dance-ola Jukebox in the base mod, all jukebox songs included in this mod are taken from Archive.org, where they are registered as public domain.
Unlike other structures in my various kits, the dining room enclosure does not have any snap points for the electrical boxes. There's really no need to include them. Aside from the restaurant tent, there aren't many other items in the set that require power. Place some radiant power conduits on the roof to power any vanilla lights used in the dining room.
The two top booths need to be placed properly. In order for NPCs to display correctly with animated markers and captureable table clutter, the booth must be positioned correctly, facing the wall. To help with proper placement, I placed a small red sign on the edge of the table pointing toward the wall.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.