[Chinese] Phantom X-92 Protective Suit v4.1
[汉化] 幽灵X-92防护服 v4.1
Screenshots 3 screenshots
About this mod Machine translation
It’s just a Chinese-language file and requires the game itself.
Source address:
Notice:
- The Chinese patch and low-speed script patch provided in this post may trigger a BUG in NMM. That is, after you have installed the full English version provided in this post, and then use NMM to install the Chinese patch or low-speed script patch, NMM will pop up a window like this with the following words: A Different version of xxxx has been detected. the Installed version is, the new version is. Would you like to upgrade? Selection No will install the new Mod normally.
There are three buttons Yes/No/Cancel on the window. If you accidentally press Yes, NMM will uninstall the full version and then install only the patch. In this case, you must choose No, and then NMM will ask you again, you still choose No. Then NMM will ask you if you want to overwrite the file, then select Yes.
In addition, if you choose to install the patch manually, of course it will be fine.
- This MOD modifies the model of Pip-Boy. In the 1.9.4 environment, if I keep the original paint of Pip-Boy and do not use the paint provided by the MOD, there will be a purple color block on Pip-Boy indicating that the material is missing. If you encounter this problem and don't want to use the MOD's coating, then delete the pipboy folder in the meshes directory of the installation package (note the installation package), then uninstall the installed MOD and reinstall it with the modified installation package.
- This MOD has modified Pip-Boy's records, so it is not compatible with some Pip-Boy MODs or MODs that have also modified Pip-Boy's records. For example, if you are using a Beep tablet, make sure to load it after this MOD.
This MOD is a combination of the X-92 power suit and the ghost suit. Of course, this suit is still called X-92 in the game.
The costume features a coverall, gloves, goggles, and a breastplate. At the same time, the paint of Pip-Boy could have been changed.
Among them, the jumpsuit can be modified with bulletproof cloth, lining, painting (there are 4 types, the same below), fluorescent (flashing or not flashing), chest zipper (unzipped or zipped), and automatic form switching (yes or no).
The breastplate can be modified with bulletproof cloth, lining, painting, fluorescence, and automatic form switching.
The goggles can be modified with bulletproof cloth, lining, imaging function (none/night vision/thermal imaging/night vision heated imaging, thermal imaging is to highlight living objects), coating, fluorescence, glasses position (forehead or eyes), and automatic form switching.
Gloves can be made of ballistic cloth, lined, painted, or fluorescent.
Among them, the automatic form switching of the jumpsuit automatically switches to the zippered style during the day, and switches to the zippered style at night or in bad weather or during combat. The breastplate is displayed during combat and not displayed when not in combat, but it still needs to be equipped in the inventory first.
The automatic function of the goggles is to automatically switch to the style placed on the eyes during combat or weather conditions, and you can choose whether to turn on the night vision and thermal imaging functions. The night vision function automatically takes effect when the ambient brightness is lower than the set trigger brightness, and the thermal imaging function automatically takes effect when the weapon is drawn out.
This MOD requires CBBE, there are male and female versions, and bodyslide data.
This MOD also provides a setter and several function switches (manufactured by Chemistry Desk). In the setter, you can set the trigger brightness value for automatically triggering night vision, the brightness of night vision imaging itself, and the brightness of thermal imaging when thermal imaging and night vision are enabled at the same time. And in the case of ENB or some MODs that modify the ambient brightness, the night vision brightness needs to be corrected. The …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.