Cartographer Map Markers (Fallout 4 Edition) CMM
制图师地图标记(Fallout4版)CMM
Screenshots 5 screenshots
About this mod Machine translation
Cartographer Map Markers (Fallout 4 Edition)
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Adds hundreds of new map markers to the in-game map. Don't miss a thing, see it all!
Special instructions. I just want to say a huge thank you to everyone who has supported me. It's due to the encouraging news and support that my mod is even showing up again on . Those of you who annoy me, I'm sorry your life is so miserable and you have to put down others to build yourself up. Thanks! Peace, love and kindness. Feyawen.
federal
329 new tags
50 custom markers
Far Harbor
78 new tags
20 custom markers
nuclear world
40 new markers
20 custom markers
In-game Holotape allows:
Place custom markers at your location
Open and close mark groups
Set tag as known or discovered
Send to custom tag
Teleport to a special faction headquarters location
Teleport to M.I.L.A. location
Adjusted the amount of XP received when a location is discovered
Set Holotape's name to use with most Sorting UI Mods
Frequently Asked Questions:
Q: How does teleportation work?
A: Teleporting uses the MoveTo function to bypass fast travel in the game. This means it can be used for survival. If you feel this is cheating, please do not use this feature.
Q: Why is this place named?
A: Most locations do not have specific names. I tried to come up with unique names for everything (so you don't have 20 "house" tags). To get the name I just looked around the environment, terminal, notes and any other clues to help. So a house near a road would be a "road house," the house next to it would be a "lake house," and so on.
Q: What happened to <insert previous feature>?
A: I decided to break out all my mods. Part of this is due to the way Bethesda.Net handles mods.
Q: What happens to the minimap markers and color palette?
A: Minimap markers are getting a brand new update. But this is a work in progress and some functionality may be lost. Every time Bethesda released an update, the SMM and palette had to be redone again with new source files.
Q: After I installed CMM, I experienced a lot of desktop crashes, why?
Answer: You are using an outdated UI pattern. CMM uses the latest Bethesda source files for its markup. Some UI mods haven't updated their source code in a long time. What will happen is that the outdated user interface will not be able to display one of the new marker icons for the new source. When this happens, CTD is instant. This is the same bug that bogs down Def_UI when adding the Mechanists Lair tag and the Def_UI source has expired. Whenever you're close enough a mechanic's lair appears on your compass, instantly CTD. As far as I know Def_UI has been updated to work with Nuka-World, I can't confirm any other UI modules.
Q: What happened?
A: I sucked the Modding Soul out of me. I still haven't found it, but thanks to support, information, and donations, I feel like I can struggle and release what I have. I'm checking all my mods to make sure they work with the latest game version. All my mods may be coming back, albeit slowly.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.