BULLET TIME
Screenshots 2 screenshots
About this mod Machine translation
Update V8.0. .
8.0 adds a power armor bullet time accessory that can use bullet time on power armor. In other words, there are now two accessories, one for equipping with power armor and one for normal use.
Update V7.0. .
illustrate:
You activate bullet time during combat
When you use ADS mode (mechanical aiming mode), you will enter a short time in seconds to slow down the bullet time.
Entering bullet time mode consumes AP, so you need to use it wisely.
When your AP value is so low that you can't enter bullet time mode, you now need to upgrade special skills that provide AP bonuses, which will allow you to use upgrade points wisely.
V7.0 adds night vision capability for enemies, which means the enemies will turn red. Especially useful at night.
If your AP value is 0, activating bullet time will reduce your HP value. Unless your perception is above 9.
use:
First, you need to make a piece of equipment called [Bullet Time Accessory] at the workbench.
Then open your Pip-Boy and equip him in the armor slot without occupying any slots.
Optional drug version:
In this version, in addition to [Bullet Time Accessories], you also need [Jet (Slow Motion)] medicine to enter bullet time. [Jet (slow motion)] It can be made at the cooking workbench.
The difference between using the drug version and the normal version is that using the drug will have a hallucinogenic effect. It lasts very short and will not be as slow as the original hallucinogens (it will be faster than the original drugs).
Another effect is that he will have a perception +2 effect that lasts 12H? (hours or points), you can check its expiration time in Pip-Boy.
There are also drugs that can be addictive, so you have to be careful with them.
Also, this version doesn't have night vision (enemies turn red).
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.